penev92
606f69ed7c
Add "Enemy units detected" notifications to D2k
2015-05-08 20:06:56 +03:00
Matthias Mailänder
77ad98fa69
replace wormspawner editor icon
2014-12-23 11:46:32 +01:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
cd6e3291e2
adjust clock.shp to the Dune 2000 icon size
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remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
6f22ba4811
fixed Dune 2000 powerdown cursor palette
2014-04-12 09:13:43 +02:00
Matthias Mailänder
09335f839d
added the BLOXXMAS terrain special tiles
2014-01-04 15:09:22 +01:00
Matthias Mailänder
b2a8763d06
tex → tmp to avoid confusion with TeX markup files
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closes github/linguist#883
2014-01-04 13:53:44 +01:00
Matthias Mailänder
5bb101b9a5
workaround Warning: Unknown or excluded actor: spicebloom
2014-01-03 22:27:49 +01:00
Daniel
af7fb5f69b
d2k tex files
2013-12-31 17:51:39 +01:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Paul Chote
3abadd1ec6
Use the original D2K craters.
2013-12-11 22:54:00 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
c3e4cb5069
Remove spice1.shp.
2013-12-06 23:28:26 +13:00
Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c6e9b00c8c
removed legacy 90mm SHP trails
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they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6
remove unused allyrepair
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wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f
remove foreign dependencies from d2k mod entirely
2013-08-17 23:31:23 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7
load the Dune 2000 mouse curser from the native MOUSE.R8 format
2013-08-17 23:31:21 +02:00
Paul Chote
c94e80d682
Fix D2k harvester dock animation.
2013-06-22 19:31:18 +12:00
Paul Chote
2e2e95ef57
Add D2k harvest animation.
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harvest2.shp is movingsand2.shp with a corrected frame order.
2013-06-22 19:25:10 +12:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
psydev
7e6f6aa842
re-added old nuke missile, with RA palette (fix)
2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
psydev
5ce9755071
switched back to RA explosions.
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Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
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we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
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don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
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now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
c35e27e841
add missing d2k sequences
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- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
b1b7e6b20f
added "appear1" sound effect, for stealth trike
2013-04-15 18:18:14 -07:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
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d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
0da911c9f8
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
2013-01-08 22:42:34 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
a659892227
added emperor palace icon, thanks to D2k Sardaukar and Grand Leo
2012-08-14 10:44:51 +12:00
Matthias Mailänder
9258ba3ec7
new spice shp with 20 densities
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hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
498adc86a9
add bibs for d2k
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copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
5ecf8d3b7f
added real allyrepair, fixed flagfly shadow
2012-06-28 13:10:41 +12:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00
Chris Forbes
445e5ec84b
fix #2215 - add shadow.shp based on RA but with proper size for d2k
2012-06-25 09:27:39 +12:00