Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Paul Chote
1c06297ff7
Make editor brushes disposable.
2015-11-10 22:17:28 +00:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
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Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
Paul Chote
491e96466d
Truncate player name in replay browser.
2015-11-09 18:55:54 +00:00
Zimmermann Gyula
6b891c50cf
Fix observer GUI showing disabled support powers.
2015-11-09 19:55:51 +01:00
Paul Chote
6236b29fde
Truncate player name in observer stats and diplomacy panels.
2015-11-09 18:51:15 +00:00
Paul Chote
dcc21aea41
Truncate player name in ingame menu stats.
2015-11-09 18:50:58 +00:00
Paul Chote
fed2029d1f
Truncate long player names in lobby.
2015-11-08 14:59:59 +00:00
Paul Chote
cfc92f66a4
Truncate long server names in MP browser.
2015-11-08 14:59:59 +00:00
Paul Chote
19aa07d019
Truncate long map name in replay browser.
2015-11-08 14:59:59 +00:00
Paul Chote
b689364a4d
Truncate long map name / mod version in MP panel.
2015-11-08 14:59:59 +00:00
Paul Chote
bb66957bad
Truncate long map name / author in map chooser.
2015-11-08 14:59:58 +00:00
Paul Chote
ef3a0e36e0
Truncate long map name / author in lobby.
2015-11-08 14:59:58 +00:00
Paul Chote
6edac4bdf7
Set the default map location to the support dir.
2015-11-08 12:08:20 +00:00
atlimit8
9c0d83d0d9
Make ActorSelector tooltips better match actor tooltips in map editor
2015-11-07 16:10:13 -06:00
atlimit8
cbc8d1c5ec
Multiline support for SimpleTooltipLogic
2015-11-07 16:10:00 -06:00
Pavel Penev
5df01b2137
Merge pull request #9916 from pchote/news-from-the-future
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Fetch battlefield news once per game launch.
2015-11-07 14:12:03 +02:00
Paul Chote
b235e244a4
Fetch battlefield news once per game launch.
2015-11-07 11:29:34 +00:00
Paul Chote
797f800966
Add unread message count to lobby chat tabs.
2015-11-07 10:59:18 +00:00
RoosterDragon
6f09d1a2f4
Remove event handler when disposed in MainMenuLogic.
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Removes a static event handler to Game.OnRemoteDirectConnect which allow the GC to reclaim the MainMenuLogic class after it has been disposed.
2015-11-04 23:09:33 +00:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
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Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
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Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
atlimit8
74c63812eb
Show only missing required "mod (version)"s
2015-11-01 17:14:46 -06:00
Pavel Penev
2faf15bad7
Add an Install Mod dialog to the ModChooser
2015-11-01 22:35:38 +02:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
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List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Matthias Mailänder
d2ce79e580
avoid a possible null return value musicTab
2015-10-26 21:45:40 +01:00
Matthias Mailänder
e435864531
don't dereference null return value
2015-10-26 21:21:47 +01:00
reaperrr
f166fd9525
Merge pull request #9526 from penev92/tileShapes
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Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
Pavel Penev
b16ebd480b
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3
Rename MapGridType.Rectangle to MapGridType.Rectangular
2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
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Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
be37717e6d
Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
Paul Chote
c0f42904f0
Overhaul the server browser.
2015-10-24 21:58:31 +01:00
teees
7f96ee4589
Multi line simple tooltips
2015-10-22 09:42:50 +02:00
Pavel Penev
ccddc37c08
Merge pull request #9701 from pchote/widget-baseclass
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Add a common ChromeLogic base class and lint verification.
2015-10-22 00:39:43 +03:00
Paul Chote
fa2b10b269
Integrate global chat with the server lobby.
2015-10-21 19:38:28 +01:00
Paul Chote
3d7d7ff2a5
Allow chrome yaml to define disabled text fields.
2015-10-21 19:38:28 +01:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
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Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
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For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
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* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
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This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
abcdefg30
cd62873003
Add team chat for spectators
2015-10-15 16:20:17 +02:00
abcdefg30
db37b14392
Minor code (style) cleanup
2015-10-15 15:05:17 +02:00