reaperrr
|
98357cf2a9
|
Apply BurstDelays rename to RA
|
2017-08-20 20:48:25 +02:00 |
|
SoScared
|
64dfc38c2e
|
final RA balance patch for the next playtest/release
|
2017-08-10 18:16:58 +02:00 |
|
reaperrr
|
20efd1fc29
|
Fix RA effect waheads
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
|
2017-08-07 11:01:21 +02:00 |
|
SoScared
|
9097837e6d
|
Adjust AoE damage vs Wood in relation to HitShapes
|
2017-07-18 00:59:25 +02:00 |
|
reaperrr
|
346b6af30d
|
Adapt RA ballistic weapons to CEWH refactor
|
2017-07-13 20:58:47 +02:00 |
|
reaperrr
|
edffaa4987
|
Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
|
2017-06-24 11:24:17 +01:00 |
|
abcdefg30
|
5999a028ad
|
Merge pull request #12739 from SoScared/balance_patch_core
[RA] Balance changes for next playtest/release.
|
2017-02-12 20:49:40 +01:00 |
|
Paul Chote
|
b2ed96f887
|
Merge pull request #12748 from reaperrr/fix-ra-sounds
Fix RA 25mm and DepthCharge playing sounds
|
2017-02-12 15:47:35 +00:00 |
|
reaperrr
|
0f7c53dac0
|
Fix DepthCharge hit explosion
The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
|
2017-02-12 01:59:45 +01:00 |
|
SoScared
|
e26b0495ad
|
balance batch 1
|
2017-02-11 19:20:18 +01:00 |
|
reaperrr
|
8fd3a68c42
|
Fix RA 25mm and DepthCharge playing sounds
25mm explosions and DepthCharge Report should be silent.
|
2017-02-11 14:06:57 +01:00 |
|
SoScared
|
99603eb607
|
ballistic shadows attempt 1
|
2017-02-11 12:09:48 +01:00 |
|
reaperrr
|
fce404f6d9
|
Rename RA largecaliber.yaml to ballistics.yaml
|
2017-02-08 23:06:01 +01:00 |
|