Commit Graph

26855 Commits

Author SHA1 Message Date
reaperrr
16c2062d9d Replace LandOnCondition with landing when paused 2020-01-06 21:47:53 +00:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1 Fix Harpy husk rotor offset 2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8 Display EMP effect on EMP'd aircraft's husks
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec Make TS aircraft crash when EMP'd mid-air
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f Make EMP effect carryall and orca transport 2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2 Make Aircraft actually pausable/disableable
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484 Make Aircraft PausableConditional
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Matthias Mailänder
e33cf8a8ae Fix a crash when cursor is null. 2020-01-05 13:27:53 +00:00
Matthias Mailänder
7e9a3d3bc9 Unhardcode transparent index in manual palettes as well. 2020-01-05 13:17:43 +00:00
Matthias Mailänder
6ea85a1a62 Don't hard-code the transparent background color. 2020-01-05 13:17:43 +00:00
Ivaylo Draganov
535144b208 Use system chat line for audio muted/unmuted notifications 2020-01-04 23:05:25 +00:00
Paul Chote
439cd4aded Rework HardwareCursor sprite padding.
All frames in a sequence now use the same bounds
and hotspot, and have a size that is a multiple of 8.
2020-01-04 22:45:51 +01:00
tovl
2094142b7d Include tunnel check in CanStayInCell. 2020-01-04 16:04:27 +00:00
tovl
196d9670d3 Disallow units from idling on bibs in TS. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
teinarss
76221471ff Remove unused code from Cargo trait 2020-01-03 19:34:56 +01:00
teinarss
a9d7535915 Remove cargo initialization from Tick 2020-01-03 19:34:56 +01:00
teinarss
20610d05a2 Remove CurrentAdjacentCells update on each tick in Cargo 2020-01-03 19:34:56 +01:00
Ivaylo Draganov
af5d8a3bbe Add a hotkey to cycle harvesters 2020-01-02 23:42:22 +01:00
abcdefg30
ab348336f5 Fix ants teleporting into the map area
Waypoint17 is not at the map edge, waypoint7 is.
Also fixes a path, since waypoint20 -> waypoint10 is going back and makes no sense.
Going directly waypoint20 -> waypoint2 works and as compensation I added waypoint21 -> waypoint10 -> waypoint2.
2020-01-02 16:34:38 +00:00
reaperrr
804d61a6a1 Fix DeliverUnit-related crash 2020-01-01 20:42:36 +01:00
Paul Chote
baa5b3d25e Bypass fingerprint validation for skirmish/mission servers. 2020-01-01 20:33:30 +01:00
Paul Chote
8f2bf27edf Replace Server.Dedicated with Server.Type. 2020-01-01 20:33:30 +01:00
abcdefg30
a9f37bc9f1 Remove a leftover geoip reference from the linux packaging script 2019-12-31 17:03:05 +00:00
unknown
79136a520f Remove dublicate function 2019-12-31 17:32:43 +01:00
Paul Chote
adf1c0b616 Remove GeoIP database from install/packaging scripts. 2019-12-31 17:28:30 +01:00
Paul Chote
e063e13ff4 Remove automatic GeoIP download from the build scripts.
The database file is now locked behind an account login.

https://blog.maxmind.com/2019/12/18/significant-changes-to-accessing-and-using-geolite2-databases/
2019-12-31 17:28:30 +01:00
reaperrr
9d7ecdbc2c Disable SupportPowerInstances when player lost
Fixes bots using player actor powers after defeat.
2019-12-30 22:50:54 +01:00
reaperrr
7a57f0e6ef Expose delay of WithDeathAnimation
Allows to show it a few ticks after death if the modder
wishes so.
2019-12-30 18:01:09 +00:00
reaperrr
c55c65f6d7 Add delay support to SpriteEffect 2019-12-30 18:01:09 +00:00
reaperrr
037ce9ebf3 Rename ProneTime to Duration
More in line with our property naming conventions.

Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at  least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
cef940fea9 Fix TakeCover to be disabled properly
Speed and Damage modifiers were ignoring IsTraitDisabled.
2019-12-30 11:34:41 +01:00
Paul Chote
a7ae93978a Disable sound controls when no audio device is available. 2019-12-29 17:53:44 +01:00
Paul Chote
4052620f94 Rename dummy sound label to "No Sound Output". 2019-12-29 17:53:44 +01:00
Paul Chote
032c412e09 Fix WithTextDecoration rendering. 2019-12-28 21:44:26 +01:00
Paul Chote
5a686b3289 Fix duplicated/distorted SequencePlaceBuildingPreview annotations. 2019-12-28 20:56:09 +01:00
Paul Chote
2bf16a34d6 Filter invalid actor IDs when restoring selection save data. 2019-12-28 20:48:46 +01:00
Paul Chote
7ccc63b51c Fix incorrect region definitions. 2019-12-28 19:15:36 +01:00
Paul Chote
e7253fd643 Manual chrome.yaml cleanups. 2019-12-28 19:15:36 +01:00
Paul Chote
f3d7bf403e Rework chrome.yaml format and panel rendering. 2019-12-28 19:15:36 +01:00
Paul Chote
0b8a367867 Fix MiniYaml parsing of empty comments 2019-12-28 19:15:36 +01:00
abcdefg30
aabfd91001 Fix an indentation style issue in TransformsIntoAircraft 2019-12-28 19:16:21 +03:00
Ivaylo Draganov
3d1b4c2509 Remove "Surrender" button for single player games 2019-12-28 15:06:26 +00:00
Ivaylo Draganov
14bc7885b3 Always prompt the user to confirm when leaving a game 2019-12-28 15:06:26 +00:00
Ivaylo Draganov
2204e807b8 Add restart button to main menu for single player (missions, skirmish, replays) 2019-12-28 15:06:26 +00:00
abcdefg30
baa50c9c53 Pass DamageTypes in Explodes 2019-12-28 10:54:27 +01:00
Paul Chote
7d887f0332 Fix NV shader compile errors in combined.frag. 2019-12-27 20:20:42 +01:00