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c7e76cc26da99ce8ae11470c86063f8e9836c7a1
Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
6fc945ac91 Fix cargo/passenger interaction 2010-08-08 19:16:37 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Paul Chote
fdf57b1e63 Cargo 2010-07-23 21:17:21 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Paul Chote
2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc 2010-06-25 21:58:09 +12:00
Paul Chote
b7c8e55d14 Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work. 2010-06-24 21:51:22 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
ed21b3be8d moved cargo-related traits to ra 2010-05-20 17:28:48 +12:00
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