Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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33971c06a6
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fix crash in Activities.Repair
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2010-06-16 22:42:22 +12:00 |
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Chris Forbes
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1d0848466f
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moved most render bits to ra
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2010-05-20 19:09:48 +12:00 |
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Chris Forbes
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480d13653e
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remove hardcoded spen/syrd from RepairableNear
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2010-05-12 18:01:50 +12:00 |
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Chris Forbes
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fd324e2804
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remove spurious ctor on Activities.Repair
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2010-05-12 17:59:50 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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