Commit Graph

17 Commits

Author SHA1 Message Date
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
8528c5d3a3 Correct the ordering on DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
0580dc4adf Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state) 2010-07-30 10:11:33 +12:00
Paul Chote
98ac5a036f Add an `Undamaged' damagestate to simplify things related to healing. 2010-07-30 01:22:41 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
33971c06a6 fix crash in Activities.Repair 2010-06-16 22:42:22 +12:00
Chris Forbes
1d0848466f moved most render bits to ra 2010-05-20 19:09:48 +12:00
Chris Forbes
480d13653e remove hardcoded spen/syrd from RepairableNear 2010-05-12 18:01:50 +12:00
Chris Forbes
fd324e2804 remove spurious ctor on Activities.Repair 2010-05-12 17:59:50 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00