Paul Chote
c8c05ea19c
Merge pull request #5451 from Mailaender/csv-dps
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Added CSV rule export to OpenRA.Utility.exe
2014-06-21 01:18:12 +12:00
Paul Chote
f481c04ce6
Merge pull request #5305 from Mailaender/harvester-splatter-resoures
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Added resource splattering to destroyed harvesters
2014-06-21 01:15:22 +12:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Matthias Mailänder
30fa8f35d8
Update AttackGarrisoned.cs
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closes #5264
2014-06-20 09:01:51 +02:00
Matthias Mailänder
0e1f98c2a9
Merge pull request #5600 from RoosterDragon/auto-restart
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Offer user quick restart if settings change
2014-06-20 08:56:08 +02:00
Matthias Mailänder
6e97c51530
Merge pull request #5667 from noyanbaykal/bleed
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Fixed #5664
2014-06-20 08:11:26 +02:00
noyanbaykal
54e53a1306
Changed spaces to tabs
2014-06-19 13:20:55 -04:00
noyanbaykal
0ad767a05e
Fixed #5664
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Mission description scrolls to the top whenever a new mission is
selected to avoid out-of-bounds scrollbar
2014-06-19 13:12:12 -04:00
Matthias Mailänder
e8473990ef
Merge pull request #5658 from RoosterDragon/formatting-cleanup
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Remove & sort usings
2014-06-19 08:36:57 +02:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
RoosterDragon
e8111e8ac6
Restart the process rather than reloading a new AppDomain.
2014-06-18 21:36:59 +01:00
RoosterDragon
52b09bdfe8
If changed settings require a restart, offer the user to do it now.
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Add a dialog when closing the settings screen asking the user if they would like to restart the game now in order to apply any settings that are only applied after restarting the game. The game is reloaded in-process by spinning up a new AppDomain in order to reset state.
2014-06-18 21:36:56 +01:00
Matthias Mailänder
6d2f180cd4
Merge pull request #5635 from RoosterDragon/traits
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TraitDictionary cleanup
2014-06-18 11:09:50 +02:00
RoosterDragon
85734defec
Improve trait enumeration speed for All and GetMultiple.
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Use a hand-rolled enumerators to avoid the overhead from compiler generated enumerable blocks. This trades terseness for some minor performance gains.
2014-06-17 22:11:23 +01:00
RoosterDragon
909c5c7037
Some minor cleanup in TraitDictionary and affected callsites.
2014-06-17 22:10:41 +01:00
Paul Chote
50d3929862
Merge pull request #5616 from RoosterDragon/syncreport-simplify
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Rewrite SyncReport for clarity and performance
2014-06-17 22:54:48 +12:00
Matthias Mailänder
3be26e4cda
Merge pull request #5617 from pchote/attack-moveadjacent
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Improve unit-attack movement
2014-06-17 10:03:49 +02:00
Matthias Mailänder
1d276e4186
add a pure data export for non-spreadsheet applications
2014-06-15 20:13:14 +02:00
Matthias Mailänder
6d2dfabb41
factor in burst delay
2014-06-15 20:12:47 +02:00
Matthias Mailänder
e0ba2046b5
add weapon name
2014-06-15 20:12:24 +02:00
Matthias Mailänder
de005c284c
add armor types and move calculation into spreadsheet
2014-06-15 20:11:41 +02:00
Matthias Mailänder
8249012e4b
export health, cost and damage per section into a CSV file
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closes #3855
2014-06-15 20:10:51 +02:00
Matthias Mailänder
60d973aab4
Merge pull request #5634 from pchote/supportpower-prereqs
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Allow support powers to require tech prerequisites.
2014-06-15 13:10:39 +02:00
Paul Chote
a220182c9e
Remove cruft from RA airfield rules.
2014-06-15 22:51:42 +12:00
Paul Chote
1db1a1b324
Fix a typo in ITechTreeElement.
2014-06-15 22:49:52 +12:00
Paul Chote
2180e1f3f1
Allow support powers to require tech prerequisites.
2014-06-15 22:49:52 +12:00
Paul Chote
afa3fc8143
Simplify MoveAdjacentTo pathfinding.
2014-06-15 22:48:44 +12:00
Paul Chote
2141656460
Only inset range for mobile targets.
2014-06-15 22:48:43 +12:00
Paul Chote
58c3f9ad0c
Use MoveWithinRange for attack activities.
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Fixes #2104 . Fixes #2923 . Fixes #4455 .
2014-06-15 22:48:43 +12:00
Paul Chote
64ab0a77a9
Added MoveWithinRange activity for Mobile units.
2014-06-15 22:48:43 +12:00
Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
Paul Chote
f5a44f3c41
Merge pull request #5633 from ScottNZ/refactor
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Some R# refactoring
2014-06-15 22:33:30 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc
Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad
2014-06-15 22:14:40 +12:00
ScottNZ
5e641750aa
Use Any() instead of Count() == 0
2014-06-15 22:14:39 +12:00
ScottNZ
831b9b3ca3
Remove some stray semicolons
2014-06-15 22:14:39 +12:00
ScottNZ
6b85660d7d
Compact lambda expressions in some (not all) places
2014-06-15 22:14:38 +12:00
ScottNZ
375fc1c5f1
Remove redundant constructors
2014-06-15 22:14:38 +12:00
ScottNZ
91bc1acca3
Fixed selectedAuthor in ModBrowserLogic not being the correct value if mod.Author is null
2014-06-15 22:14:37 +12:00
Paul Chote
1169211893
Merge pull request #5579 from Mailaender/frozen-C4
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Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Paul Chote
cc3e9b55a8
Merge pull request #5596 from Mailaender/opengl-version
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Fixed crash when OpenGL version parse fails
2014-06-15 21:45:32 +12:00
Paul Chote
91236b2ca0
Merge pull request #5639 from Mailaender/editor-stylecop
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Fixed some minor StyleCop issues
2014-06-15 21:39:29 +12:00
Matthias Mailänder
8f64835898
StyleCop
2014-06-15 10:51:57 +02:00
Matthias Mailänder
0679940c77
Merge pull request #5637 from pchote/ready-blink
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Restore the blinking ready text in TD.
2014-06-14 13:58:49 +02:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa
Merge pull request #5517 from deniz1a/blink-ready
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New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Matthias Mailänder
dac12839fd
Merge pull request #5630 from pavlos256/map-helpers
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Move map helpers from WorldUtils to Map
2014-06-14 11:49:19 +02:00
Matthias Mailänder
fe0d7ab00e
Merge pull request #5627 from pchote/frozen-cloak-fix
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Invalidate FrozenActors that don’t have any sprites.
2014-06-14 11:41:49 +02:00