Chris Forbes
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911ecb2ffa
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add missing copyright header to Mod.cs
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2011-03-13 00:00:27 +13:00 |
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Chris Forbes
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1e3f365cf2
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move all the Game.Exts junk either down into FileFormats or into WorldUtils
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2011-03-12 22:33:24 +13:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Chris Forbes
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7cf07f5765
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make forcing evaluation of lazyness explicit
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2011-03-07 19:53:39 +13:00 |
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Chris Forbes
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69ea44310b
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remove another 40M/min of boxing junk by specializing the key comparer on SpriteFont's dict
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2011-03-06 08:59:25 +13:00 |
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Chris Forbes
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8d1a69e8ff
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enhance Cache to allow specializing the key comparer
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2011-03-06 08:56:39 +13:00 |
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Chris Forbes
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269347ef01
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specialize pair's comparison to do something sensible with <char,Color> saving 16M.
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2011-03-05 21:51:49 +13:00 |
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Chris Forbes
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ea40cb015d
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fix dumb bug in map importer
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2011-02-28 22:29:11 +13:00 |
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Chris Forbes
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ad2ae8b763
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report memory usage for textures
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2011-02-24 18:48:55 +13:00 |
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Paul Chote
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7f39909dc8
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Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later.
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2011-02-24 17:26:14 +13:00 |
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Paul Chote
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eb9054a4d6
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Fix default ColorRamp
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2011-02-17 21:50:16 +13:00 |
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Chris Forbes
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f894705568
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add chrisf's PNG loader for use by modding tools
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2011-02-13 15:31:10 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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4a7be2e0c8
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Remove redundant MapStub fields.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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5f6d2df503
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Drop support for older map formats.
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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db770eb997
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Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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9407c55262
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Drop TopLeft and BottomRight from MapFormat 5. Use Bounds directly.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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6ef330c357
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Fix Waypoint == Startpoint assumption in MapFormat 5.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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fae355f5b6
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Add support for a "Creeps" faction that is hostile to all combatant players. Add a mod field to be used for map installation.
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2011-02-11 21:50:10 +13:00 |
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Chris Forbes
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6afbb5550a
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fix some more stuff in utility
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2011-02-05 11:54:33 +13:00 |
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Chris Forbes
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d3ddefbaa3
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add ActionQueue, rather than leaving random variables lying around in Game.cs
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2011-01-27 21:46:36 +13:00 |
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Matthew Bowra-Dean
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4c053dae24
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Elevation for utility app on unix platforms that have gksudo or kdesudo. Small change to Folder.cs to create empty folder if it doesn't exist.
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2011-01-27 20:50:03 +13:00 |
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Paul Chote
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37fc836b46
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Ingame mod selector ui.
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2011-01-27 20:50:01 +13:00 |
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Paul Chote
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108b90f192
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Allow the ra/cnc package dir to be overridden at launch-time.
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2011-01-27 20:50:00 +13:00 |
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Paul Chote
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9db41f5638
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Remove fp from facing calculation.
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2011-01-27 12:01:02 +13:00 |
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Chris Forbes
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ad0e0a18bd
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fix format80 encoder to actually work
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2011-01-26 21:47:54 +13:00 |
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Chris Forbes
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6f807c4501
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fix bogus writing of EOF header
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2011-01-26 21:47:53 +13:00 |
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Chris Forbes
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1b3f769f34
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shp writer
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2011-01-26 21:47:53 +13:00 |
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Chris Forbes
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b362d9f9fc
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fix bogus interpretation of range parameter
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2011-01-09 16:09:58 +13:00 |
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Chris Forbes
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70afea85a9
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new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp
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2011-01-08 18:17:19 +13:00 |
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Chris Forbes
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3426b52247
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add ColorRamp type; change everything to use it; maps not yet upgraded
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2011-01-08 18:17:18 +13:00 |
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Paul Chote
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df460d7407
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Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
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2011-01-05 22:24:11 +13:00 |
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Paul Chote
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c6fb1b641e
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Fix MouseButton orthogonality and remove unnecessary winforms dep.
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2011-01-05 12:56:11 +13:00 |
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Chris Forbes
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dcbb6ee4eb
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small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null
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2011-01-04 20:02:23 +13:00 |
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Chris Forbes
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fe720186f5
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add fast HttpUtil.DownloadData()
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2011-01-04 17:53:00 +13:00 |
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Paul Chote
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6e7156e023
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Mousewheel scrolls ScrollPanel.
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2011-01-04 14:33:59 +13:00 |
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Chris Forbes
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ba2ec557bc
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fix another dumb bug in ZipFile
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2011-01-01 21:24:42 +13:00 |
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Chris Forbes
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dffb5293d0
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hack up ZipFile to fix #464; filesystem needs rework to be sane
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2011-01-01 15:28:07 +13:00 |
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Chris Forbes
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cf2ad68a7c
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add very basic Format80 encoder
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2011-01-01 09:27:39 +13:00 |
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Paul Chote
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e2d1eec56e
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Shift Client creation to the client, sent in the handshake response. Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join.
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2010-12-31 12:51:19 +13:00 |
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Paul Chote
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cb50182fac
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Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game.
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2010-12-30 17:43:44 +13:00 |
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Paul Chote
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47bbc3a6de
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Wire up the rest of saving. Save-as will now properly overwrite existing contents.
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2010-12-30 17:43:44 +13:00 |
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Matthew Bowra-Dean
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428999fc0b
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Create an empty zip file if it doesn't exist.
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2010-12-30 02:21:39 +13:00 |
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Paul Chote
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b7975031bc
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Wire up most of saving again.
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2010-12-29 22:13:51 +13:00 |
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Paul Chote
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fc6438e311
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Use Filepaths instead of IFolders where possible.
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2010-12-29 21:25:43 +13:00 |
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Paul Chote
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829fe6530a
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Start fixing the editor
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2010-12-29 19:03:45 +13:00 |
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Paul Chote
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c3ff679f3a
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Make map saving independent of Container type. Saving zip/oramap/mix untested as the editor cannot load non-folder maps.
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2010-12-29 11:39:26 +13:00 |
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Chris Forbes
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fa36c71023
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fix game failing to load compressed maps; convert 'a path beyond.'
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2010-12-29 00:55:10 +13:00 |
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Matthew Bowra-Dean
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13f6a13ad9
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Write maps to zip file from editor
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2010-12-28 22:36:08 +13:00 |
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