Commit Graph

63 Commits

Author SHA1 Message Date
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00
Scott_NZ
e57de0ebce Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc 2013-02-25 21:24:17 +13:00
Scott_NZ
9a9c5911a6 Hard difficulty for allies 03 2013-01-08 22:43:54 +13:00
Scott_NZ
bfb07e9948 Add support for mission difficulties 2013-01-08 22:43:54 +13:00
Scott_NZ
edd1138556 Use classic RA country colours in missions 2013-01-08 22:42:48 +13:00
Scott_NZ
be6da2452a Change Allies map types to Campaign 2013-01-08 22:42:46 +13:00
Scott_NZ
a5141f9908 proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base. 2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08 Allies 02 SP mode bug fixes 2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227 Make Allies 02 work in SP mode 2013-01-08 22:42:38 +13:00
Scott_NZ
0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane 2012-11-03 13:33:37 +13:00
Scott_NZ
787facec65 Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu 2012-11-03 13:33:36 +13:00
Scott_NZ
60569bc97c Fix open areas for allies maps 2012-11-03 13:33:35 +13:00
Scott_NZ
8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. 2012-10-11 22:35:13 +13:00
Scott_NZ
887a9e7c9c Make medic/spy available to the Allies1 player 2012-10-08 23:34:02 +13:00
Scott_NZ
e4218ede41 Improve the Soviet base, and rebalance the power. 2012-10-08 21:16:30 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00
Scott_NZ
a4b01cf114 Improved the Allies 02 map layout 2012-10-05 22:02:51 +13:00
Scott_NZ
cba069a039 Improve the effectiveness of the parabombs 2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. 2012-10-04 23:59:33 +13:00
Scott_NZ
328dce26ba Add some dogs around the Soviet base to make it harder to use spies 2012-10-04 22:57:34 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack 2012-10-02 21:52:44 +13:00
Scott_NZ
83d10ba838 Add mission objectives logic/backend 2012-10-02 21:52:42 +13:00
Scott_NZ
48997725c3 Don't let tran reveal shroud 2012-10-02 21:52:42 +13:00
Scott_NZ
2a4a9d778f Redo some of the fencing near the Soviet base 2012-10-02 21:52:41 +13:00
Scott_NZ
2e2b4d04db Small map/behaviour adjustments 2012-10-02 21:52:41 +13:00
Scott_NZ
e3b2e84792 Focus on the town more; create additional crash site there and and move Einstein there for players to save. 2012-10-02 21:52:41 +13:00
Scott_NZ
e07d55f5f4 Open up the rear of the Soviet base for infiltration by the allies1 player. 2012-10-02 21:52:40 +13:00
Scott_NZ
185e3cffb4 Repackage maps 2012-10-02 21:52:38 +13:00
Scott_NZ
4551302c09 Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full 2012-10-02 21:52:38 +13:00
Scott_NZ
56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. 2012-10-02 21:52:38 +13:00
Scott_NZ
0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. 2012-10-02 21:52:37 +13:00
Scott_NZ
0920c67017 Require ra mod, pack allies 02 2012-08-16 21:47:18 +12:00
Scott_NZ
6c79b454bf Improve Allies base 2012-08-16 21:47:16 +12:00
Scott_NZ
245de3abcb Making HBOX unbuildable was crashing the game 2012-08-16 21:47:12 +12:00
Scott_NZ
85fa7eb8c4 Modify tech tree, disable bots 2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41 Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed 2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer 2012-08-16 21:47:09 +12:00
Scott_NZ
83fc546fbe Reposition Soviet barracks/kennel 2012-08-16 21:47:07 +12:00
Scott_NZ
583c3f9a64 Produce dogs, adjust allied building positions 2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya 2012-08-16 21:47:04 +12:00
Scott_NZ
bdbb9d2a9f Add oil facility outside allies2 2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3 Add some more map detail 2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267 Improved Soviet base layout further 2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33 Improved layout of Soviet base 2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef Make tran unselectable 2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909 Move the sam site around to make a new outpost on the top left, add engineer rescue 2012-08-16 21:46:56 +12:00
Scott_NZ
7fffb71ac4 Clean up timer code, add chinook extraction of Einstein 2012-08-16 21:46:53 +12:00