When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:
// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");
// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();
// Lookup a single key in the dictionary.
var node = dict["SomeKey"];
To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.
Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
ContentPackages are defined in mod.yaml and list Installers that support them, but then the Installers and their SourceActions knew nothing about ContentPackages.
Also added BeforeInstall and AfterInstall sections for SourceActions in the Installers.
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
When I downloaded the assets for Red Alert through the Quick Install I noticed the progress bar proceed and display a recognizable message: `Downloading from … 1.47/12 MB (12%)`. This was fine.
When I downloaded the assets for one of the other games, maybe Dune 2000, there was obviously no total download size available. I was an unexpected message: `Downloading from … 1.47/NaN (NaN%)`
The code handling network progress events seems to be aware of the possibility that no full download size exists but it doesn't update the message. In this path I'm proposing that we display a separate messaging indicating that we don't know how much more we have to download for these cases.
Of the alternative ways to implement this I chose to move the reassignment of `getStatusText` into the conditional structures to preserve the existing choice. The message was qualitatively different and so I felt it worthwhile to create entirely different closures vs. doing something like this…
```cs
getStatusText = () => ( Double.isNaN( dataTotal ) ? "Downloading {1} of unknown amount" : "Downloading {1}/{2}" ).F( … );
```