Commit Graph

102 Commits

Author SHA1 Message Date
Paul Chote
d1c9c6d76d Split text input into its own event. 2013-10-30 20:08:02 +13:00
Paul Chote
ae8475620d Tidy IInputHandler. 2013-10-30 20:07:04 +13:00
Paul Chote
84ffb0de05 Add Subtractive blend mode for d2k move-flash. 2013-10-26 17:54:56 +13:00
Paul Chote
5cd29f999d Palette header comes *after* the frame. Fixes #3728. 2013-10-26 17:54:56 +13:00
Paul Chote
aab6fec68b Remove VirtKey and KeyName. 2013-10-21 20:24:24 +13:00
Paul Chote
e5f93ec39e Introduce Keycode to simplify key checks. 2013-10-21 20:24:24 +13:00
Matthias Mailänder
5641113f6f Merge pull request #3758 from ScottNZ/crashform
Crash improvements: closes #3698 and closes #3700
2013-08-29 08:35:58 -07:00
ScottNZ
b654b65d8d Close game interface before showing crash form and don't show it at all on dedicated servers. 2013-08-29 01:30:29 +12:00
Matthias Mailänder
ba13c1d982 StyleCop clean Map/*.cs files 2013-08-25 14:30:00 +02:00
Matthias Mailänder
503fdc463f Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
2013-08-17 01:08:42 -07:00
Paul Chote
5cb79283be Use uppercase extensions to support case-sensitive filesystems. 2013-08-17 20:01:24 +12:00
Paul Chote
608ca31f6d Support .r8 tileset artwork. 2013-08-15 19:28:55 +12:00
Paul Chote
f83ad88d2a Use Manifest.TileSize everywhere. 2013-08-15 17:43:12 +12:00
Paul Chote
5bea8fd4cc Introduce TileSetRenderer for editor and utility. 2013-08-14 23:08:24 +12:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Paul Chote
acbd692de8 Add native support for the d2k R8 format. 2013-07-16 23:16:09 +12:00
Paul Chote
e8d7624867 Move R8Reader to FileFormats. 2013-07-16 23:02:16 +12:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446 Remove obsolete Stencil Buffer functions. 2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3 Reimplement voxel rendering with a FBO. 2013-06-15 19:31:52 +12:00
Paul Chote
22e6966c8e Texture changes:
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506 Expose FBOs to engine code. 2013-06-15 19:16:07 +12:00
Paul Chote
af6791d942 Implement hva parser. 2013-06-04 20:25:21 +12:00
Paul Chote
992db08f71 Implement vxl parser. 2013-06-04 20:25:21 +12:00
Paul Chote
656a529249 Support Vertex objects with custom z coordinate. 2013-06-04 20:25:21 +12:00
Paul Chote
f6264eeba4 Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9 Expose depth buffer to render code. 2013-06-04 20:25:21 +12:00
Paul Chote
9566385aac Add renderer support for additional vec* uniforms. 2013-06-04 20:25:20 +12:00
Paul Chote
064938378f Add renderer support for matrix uniforms. 2013-06-04 20:25:20 +12:00
Paul Chote
edf604e080 Remove BinaryReader from VqaReader. 2013-06-01 15:09:36 +12:00
Paul Chote
6d8df80664 Remove BinaryReader from Dune2ShpReader. 2013-06-01 15:09:36 +12:00
Paul Chote
dd23e9598a Remove BinaryReader from ShpTSReader. 2013-06-01 15:09:36 +12:00
Matthias Mailänder
6a6776754b added .mix file support for game asset browser 2013-05-15 18:13:39 +02:00
Matthias Mailänder
2d685ab07d added SHP(TS) support by @katzsmile 2013-05-05 19:19:16 +02:00
Paul Chote
21e8e3a78d Remove unnecessary duplication between renderers. 2013-03-08 00:07:26 +13:00
Paul Chote
786c3b1f1a Rename uniform setters to avoid future ambiguity. 2013-03-04 19:06:42 +13:00
Chris Forbes
d57dfd1997 tidy 2011-12-27 21:23:25 +13:00
Chris Forbes
f8122047b6 ShpLoader is no longer IEnumerable 2011-12-27 18:10:52 +13:00
Chris Forbes
d115c6305c general tidying in ShpReader 2011-12-27 18:02:32 +13:00
Chris Forbes
40029c6688 use string.F() extension method everywhere possible; fix various small issues in error messages 2011-12-13 23:57:23 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
dc8726a6a0 fix multitap for keyboard events, in a way that doesnt break scrolling etc 2011-10-10 13:07:31 +13:00
Curtis S
9fdfca6ee5 Added MultiTap support 2011-10-07 09:54:35 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Chris Forbes
b0ccc58516 remove unused vsync parameter from renderers 2011-07-17 17:55:52 +12:00
Chris Forbes
2ec88a6f64 remove duplicated NextPowerOf2 definition 2011-07-14 20:29:11 +12:00
Chris Forbes
dcd9627c22 fixed #989: don't do renderer setup in a reflected call. 2011-07-14 20:29:03 +12:00
Chris Forbes
0e45968573 remove 'private' keyword where possible 2011-06-29 09:15:39 +12:00