Chris Forbes
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cd6f77ca7c
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move terrain palette constant lookup outside terrain setup inner loop
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2011-05-22 20:39:01 +12:00 |
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Chris Forbes
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4d6b2c7954
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IBOless rendering with quads; considerably reduces renderer complexity
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2011-05-18 20:42:10 +12:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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73020a9419
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Make binary info loading lazy
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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2c0a928b48
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Fix terrain being drawn using the cursor palette.
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2011-01-27 20:50:02 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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f11bcd27cc
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Kill Map.XOffset / Map.YOffset.
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2010-11-24 10:26:38 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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cdcfeb6276
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render perf improvement: BufferSubData, and don't use the same buffer back-to-back
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2010-09-24 18:11:00 +12:00 |
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Paul Chote
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051c451867
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Support custom tile size ingame
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2010-09-15 19:31:21 +12:00 |
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Paul Chote
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be47fb55e8
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Initial support for custom tile sizes
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2010-09-15 19:31:21 +12:00 |
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Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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9e705a3bcd
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ridiculous perf win in SmudgeLayer
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2010-04-18 18:22:44 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Bob
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96af8b037a
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unbug prev, and remove misleading code that no longer works
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2010-04-11 22:44:39 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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36a6123dd2
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Fix GPS/Disabled shroud
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Bob
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79ce7c15d5
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replays.
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2010-03-10 15:58:03 +13:00 |
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Chris Forbes
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bb0aaba950
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renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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