reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
reaperrr
288dfdbf03
Update UpdatePaths and move bleed rules to subfolder
2018-09-26 23:43:30 +01:00
Andre Mohren
f342ecf18a
Added UpdateRule.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
Paul Chote
e64a966b4f
Group update rule display by update path.
2018-07-28 15:12:55 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
reaperrr
e4738ce722
Update rule for AimAnimation splits and ReloadPrefix removal
2018-06-03 12:23:54 +01:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
abcdefg30
c6fee041b1
Add an update rule adding ShakeOnDeath to bridges
2018-05-06 04:51:03 +02:00
abcdefg30
b89e6211b2
Add an update rules for the ShakeOnDeath fix
2018-05-06 04:51:03 +02:00
reaperrr
2a4299906d
Add missing update rules to bleed update path
...
I forgot to add these in their respective PR.
2018-05-04 19:20:39 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
abcdefg30
13b89b1c50
Add IgnoreAbstractActors.cs
2018-03-30 12:57:18 +01:00
Paul Chote
ea68f1abb9
Implement new mod/map updater framework.
2018-03-23 20:04:52 +01:00