Commit Graph

43 Commits

Author SHA1 Message Date
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
e03ec690ff Track actor positions in ActorMap. 2013-09-27 15:36:51 +12:00
Paul Chote
b00cc6108d Make ActorMap addition explicit. 2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
c3f04cc32e Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
19165d259d Add world coord overloads to IOccupySpace and IPositionable. 2013-07-21 17:35:46 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Scott_NZ
48010197f4 Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
b88a32759c fixed #800 - infantry can walk on AT mines 2011-11-01 22:16:35 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
19ead53223 Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell. 2011-07-15 20:10:21 +12:00
Paul Chote
98ae8c7630 Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls). 2011-07-14 21:00:50 +12:00
Chris Forbes
0807f4ca8d 782 fixed -- friendly units no longer trigger mines 2011-05-22 20:41:37 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. 2010-07-28 21:11:50 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
alzeih
4fd5d9e0c3 Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
2010-07-24 15:17:29 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
20aa3d6764 fix not-even-vaguely-close random distribution 2010-05-07 21:32:30 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
fb8549aa36 fix up mines 2010-04-02 16:45:37 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00