Matthias Mailänder
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1e2e7bcf42
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StyleCop
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2014-07-05 09:00:20 +02:00 |
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Matthias Mailänder
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7b5f000ba0
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stop pretending this is configurable and use MoveTo
fixes #5682
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2014-07-05 08:58:21 +02:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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086ec07eb6
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Add World parameter to Target.FromCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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4db2cf6b2b
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Propagate race to produced actors.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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1169211893
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Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
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2014-06-15 22:01:04 +12:00 |
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Kanar
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6fdb9e688a
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Adds RallyPoint to Airfield, queues TakeOff
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2014-06-10 18:02:04 +02:00 |
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Matthias Mailänder
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80a4f33730
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document MoveIntoWorld
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2014-06-08 11:12:05 +02:00 |
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Paul Chote
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2c5f1de780
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Don’t queue rallypoint move if MoveIntoWorld:false. Fixes #5576.
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2014-06-08 11:52:39 +12:00 |
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Matthias Mailänder
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a900f24466
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calculate exitLocation before FrameEndTask
and add more null and dead checks to be safe
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2014-05-31 16:11:50 +02:00 |
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Matthias Mailänder
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c1f8a8e315
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move RallyPoint lookup into a Lazy
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2014-05-28 10:51:53 +02:00 |
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Matthias Mailänder
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4c50757b18
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catch trait lookup in constructor
closes #5472
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2014-05-27 17:17:02 +02:00 |
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Paul Chote
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e83a21808f
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Produce actors in a FrameEndTask.
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2014-05-02 22:08:41 +12:00 |
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Matthias Mailänder
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cce7d6d7e6
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fixed missing LocationInit
closes #5076
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2014-04-18 17:30:04 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Paul Chote
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8b3b894fc5
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Use MoveIntoWorld for production.
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2014-03-19 13:40:33 +13:00 |
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Ian T. Jacobsen
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eba8e8f33f
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Added a blocking check to Production::CanUseExit
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2014-02-09 13:52:42 +00:00 |
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Paul Chote
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c7914ec68f
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Convert Exit to world coordinates.
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2013-12-26 19:45:13 +13:00 |
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ScottNZ
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1394c1dcee
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Remove some misc redundancies
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2013-11-12 19:39:39 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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3b3e6edc90
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Add IMove interface.
Fixes Rallypoints for aircraft.
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2013-08-11 00:28:31 +12:00 |
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Paul Chote
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6a435752fd
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Remove *PxPosition from IOccupySpace/IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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0676116d77
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Convert Move and related plumbing to world coordinates.
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2013-07-21 17:35:45 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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36a45d1a3f
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Change Exit.SpawnOffsetVector to WVec.
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2013-07-21 17:31:00 +12:00 |
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Paul Chote
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179f97a598
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Convert helicopter activities to world coords.
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2013-07-21 17:30:59 +12:00 |
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Paul Chote
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0fdffd7b6a
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Convert Drag to world coords.
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2013-07-08 21:52:27 +12:00 |
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Paul Chote
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55d5db0f02
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Set produced unit position via an ActorInitializer. Fixes #3214.
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2013-05-04 12:11:43 +12:00 |
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Matthias Mailänder
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0a82bfe552
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format TODO: uniformly to auto-generate task list in MonoDevelop
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2013-03-27 09:45:17 +01:00 |
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Matthias Mailänder
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c731a7960e
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embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
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2013-03-20 21:20:27 +01:00 |
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Scott_NZ
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8fabf1504a
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Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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James Dunne
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ba1a36f26e
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Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
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2012-07-05 23:53:31 -05:00 |
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James Dunne
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9c9a16d80e
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Path planning no longer considers moving friendly units as blockers.
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2012-07-05 23:52:34 -05:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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89025a3042
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make attackmove on spawn work properly for things that cant attackmove
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2012-04-25 21:11:31 +12:00 |
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earthpig
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49f3f740e3
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New units now AttackMove to their designated rally point.
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2012-04-25 20:52:51 +12:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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64b88819a9
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Add plumbing to support ownership checks in MobileInfo.CanEnterCell.
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2011-07-14 21:00:50 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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60ce83e696
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cleanup cargo, remove some traitcalls
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2011-04-23 10:58:46 +12:45 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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2048900c10
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fix some dumbness in Production/ITeleportable
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2011-01-02 14:41:48 +13:00 |
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Chris Forbes
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f7b34e1c5e
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#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
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2010-12-28 18:27:00 +13:00 |
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Chris Forbes
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d8eaa7c841
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shuffle exits
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2010-12-27 19:43:32 +13:00 |
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Chris Forbes
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9d768fa1c1
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move some MobileInfo-related bits onto MobileInfo
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2010-12-27 18:41:07 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Bob
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c3fc7b98f3
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use UIM (was BIM) to determine what cells a building blocks
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2010-11-05 19:50:14 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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