Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Chris Forbes
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4b1bc7acd4
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fix bounding boxes on cnc vehicles
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2010-09-08 22:19:33 +12:00 |
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Chris Forbes
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95d29c6910
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fix toplevel exception handler in ralint; update cnc to use new armortypes
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2010-09-08 22:11:19 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Paul Chote
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3b59afcd4f
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Fix ralint
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2010-08-26 23:11:53 +12:00 |
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Bob
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1a4e3053ce
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inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code
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2010-08-21 19:16:43 +12:00 |
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Bob
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15bd58ddce
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extracting world-specific data from Game
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2010-08-21 17:11:26 +12:00 |
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Chris Forbes
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290a44440c
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cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
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2010-07-30 18:41:09 +12:00 |
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Chris Forbes
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5d1ee145e1
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make (some) RALint errors nonfatal
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2010-07-30 18:41:08 +12:00 |
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Chris Forbes
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72d6a211af
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disable vshost
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2010-07-28 11:26:46 +12:00 |
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Chris Forbes
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443f2bb6b9
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fix msbuild project files. thanks, monodevelop: what was there worked JUST FINE
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2010-07-25 15:52:09 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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alzeih
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484bea106b
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OpenRA works nicely with monodevelop
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2010-07-24 16:19:54 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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d821dd011f
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move RALint's InitializeEngineWithMods into Game.
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2010-07-16 18:15:50 +12:00 |
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Chris Forbes
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9bbb2f78de
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some fileformats cleanup
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2010-07-16 17:50:09 +12:00 |
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Chris Forbes
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68b63dc89e
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ralint: verify voices, support (and still verify) @-form prerequisites.
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2010-07-04 14:50:26 +12:00 |
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Chris Forbes
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8974fb7ae8
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hack the RALint output format so VS shows errors as errors. Source position would be nice too, but that requires actual work.
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2010-07-01 18:34:27 +12:00 |
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Chris Forbes
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c310713cd5
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beginning of RALint
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2010-07-01 13:11:32 +12:00 |
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