Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Chris Forbes
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4b1bc7acd4
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fix bounding boxes on cnc vehicles
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2010-09-08 22:19:33 +12:00 |
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Chris Forbes
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95d29c6910
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fix toplevel exception handler in ralint; update cnc to use new armortypes
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2010-09-08 22:11:19 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
|
Paul Chote
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3b59afcd4f
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Fix ralint
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2010-08-26 23:11:53 +12:00 |
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Bob
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1a4e3053ce
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inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code
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2010-08-21 19:16:43 +12:00 |
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Bob
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15bd58ddce
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extracting world-specific data from Game
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2010-08-21 17:11:26 +12:00 |
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Chris Forbes
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290a44440c
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cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
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2010-07-30 18:41:09 +12:00 |
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Chris Forbes
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5d1ee145e1
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make (some) RALint errors nonfatal
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2010-07-30 18:41:08 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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d821dd011f
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move RALint's InitializeEngineWithMods into Game.
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2010-07-16 18:15:50 +12:00 |
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Chris Forbes
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9bbb2f78de
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some fileformats cleanup
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2010-07-16 17:50:09 +12:00 |
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Chris Forbes
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68b63dc89e
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ralint: verify voices, support (and still verify) @-form prerequisites.
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2010-07-04 14:50:26 +12:00 |
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