Paul Chote
cf427f8cb3
Drop invalid power references when loading save games.
2019-10-01 19:25:30 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
Paul Chote
815ea1e13b
Make LastSearchFailed local to FindAndDeliverResources.
2019-08-25 17:20:38 +02:00
Paul Chote
8b0f2e1462
Fix NRE in SquadManagerBotModule.
2019-08-24 14:33:11 +02:00
tovl
8690a4a6ce
CLean up type check in harvesterbotmodule.
2019-08-10 19:12:50 +01:00
tovl
1b4ab564fe
Fix AI harvester not resuming after chronoshift.
2019-08-10 19:12:50 +01:00
teinarss
2ddf9fa826
Using Locomotor instead of Info for pathfinding
2019-07-26 15:54:22 +02:00
Paul Chote
674155a8dd
Move ctor initializers to their own line.
2019-06-08 18:44:50 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
...
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00
tovl
ea4f24d0b7
Rework harvester automation.
2019-04-04 19:22:25 +02:00
Mustafa Alperen Seki
2aebb05cd0
Implement Building/UnitDelays
2019-03-14 01:36:44 +01:00
Paul Chote
c7d9d9613e
Remove Order.TargetLocation from Harvester.
2019-03-04 18:08:42 +00:00
reaperrr
31f4b0a5c4
Fix D2k bots wasting cash on building repairs
...
D2k bots not repairing buildings when damaged due to placement
without concrete was intentional, and this was bleed's default behavior
before BuildingRepairBotModule got introduced, too.
2019-02-03 18:24:15 +01:00
Paul Chote
fd013ad9d0
Remove unnecessary trait queries from HarvesterBotModule
2019-02-03 15:54:07 +01:00
reaperrr
4da2d32bc5
Fix that bots don't re-use capturers
...
They were never removed from activeCapturers when their target becomes invalid,
preventing the bot from reusing them.
2019-02-03 12:12:34 +00:00
reaperrr
32a3caf423
Fix CaptureManagerBotModule crashing on multiple Capturable
...
By removing the now-redundant CaptureTarget class.
2019-02-03 12:12:34 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
reaperrr
b05d246c48
Add BotDebug message for external unit build requests
...
For easier bot debugging of things like MCV- and harvester replacement.
2019-01-06 08:39:45 +01:00
reaperrr
3a1656c3dd
Remove unused BuildUnit overload from UnitBuilderBotModule
...
Unused and didn't check things like Buildable, so better just remove it.
2019-01-06 08:39:45 +01:00
reaperrr
137d3be346
Add plumbing for bots auto-replacing harvesters
...
If their number drops below refinery count.
2019-01-06 08:39:45 +01:00
reaperrr
e36ef57e35
Increase default scan interval for idle bot harvesters
...
Every 2 seconds (at default speed) should be enough.
2019-01-06 08:39:45 +01:00
reaperrr
481e5e03d8
Make bots deploy MCV on first tick
...
And use a boolean instead of counting ticks.
2019-01-06 08:39:45 +01:00
Paul Chote
f5d788f4fc
Prevent unit requests from stacking during production.
2019-01-04 21:14:20 +00:00
Paul Chote
5a8f7f1a5f
Increase squad calculation intervals.
...
These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
2019-01-03 02:04:08 +01:00
Paul Chote
3d9e877eb2
Disable rush attacks against enemy aircraft.
2019-01-03 02:04:08 +01:00
Paul Chote
8a6a68feef
Unify Squad enemy unit filtering.
2019-01-03 02:04:08 +01:00
Paul Chote
4d56ecb3a8
Remove unused MaximumDefenseRadius parameter.
2019-01-01 12:43:10 +01:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
reaperrr
6db27b1839
Split off CaptureManagerBotModule
...
from HackyAI.
Note: This isn't used in any official mod right know,
and known to be bugged on bleed already.
2018-12-22 17:42:53 +01:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
Paul Chote
8eeb6d68e7
Tweak FrozenActorLayer queries:
...
- FrozenActorsInRegion now filters for valid and (optionally) visible FAs
- Add new FrozenActorsInCircle to mirror World.FindActorsInCircle.
The first change means that SupportPowerDecision now correctly ignores
FrozenActors that the AI has not discovered.
2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843
Cache FrozenActorLayer on the Player object.
...
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00