Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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2010-07-27 21:19:16 +12:00 |
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Paul Chote
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a91ebb4eda
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Allies share sight
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2010-07-27 11:34:28 +12:00 |
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alzeih
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c749fcfce3
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Nearly There
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2010-07-26 22:23:24 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Paul Chote
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43a488ed6d
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Rebase fixes
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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16c9f2b873
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render range circle and detection circle under actors
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2010-07-26 18:27:02 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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9cf8ac0c3d
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remove dead IVictoryConditions interface
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2010-07-26 18:07:48 +12:00 |
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Chris Forbes
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e30e97037f
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squash warning
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2010-07-26 17:40:36 +12:00 |
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Chris Forbes
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102f1dd858
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blah
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2010-07-26 17:33:56 +12:00 |
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alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Paul Chote
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4650642311
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Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy
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2010-07-25 20:02:23 +12:00 |
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Chris Forbes
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3080e19bf2
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add visualization of minefields when MNLY is selected
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2010-07-25 15:56:40 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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63951ac134
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Run ralint after building
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2010-07-25 15:11:08 +12:00 |
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Paul Chote
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301007e225
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Fix compile errors/warnings
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2010-07-25 15:02:01 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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alzeih
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484bea106b
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OpenRA works nicely with monodevelop
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2010-07-24 16:19:54 +12:00 |
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alzeih
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4fd5d9e0c3
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Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
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2010-07-24 15:17:29 +12:00 |
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Chris Forbes
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5375692f1f
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remove spam on planes doing stuff
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2010-07-24 00:09:54 +12:00 |
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Paul Chote
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d5c43c9fda
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Remove unused code
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2010-07-23 22:44:59 +12:00 |
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Paul Chote
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5344e60e3d
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Forgot a file
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2010-07-23 22:44:48 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Chris Forbes
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31cb2081c6
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rude hack to make planes associate with the airfield which spawned them
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2010-07-23 21:40:07 +12:00 |
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alzeih
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cad1418199
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use Range as a *range*, not as a nearenough.
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2010-07-23 21:40:06 +12:00 |
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Chris Forbes
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05d0e825fd
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unfail reservations for planes a bit
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2010-07-23 21:40:04 +12:00 |
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Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
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Paul Chote
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fdf57b1e63
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Cargo
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2010-07-23 21:17:21 +12:00 |
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Paul Chote
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7f640fd701
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MCV deploy and FIX.
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2010-07-23 21:08:05 +12:00 |
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Paul Chote
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4016b81208
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c4 and goldwrench voices / flashes / fixed movement
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2010-07-23 20:13:41 +12:00 |
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Paul Chote
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7a06ddb8d1
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Harvester voices / cursors / flashes
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2010-07-23 19:56:22 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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93e629584b
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Use GoldWrench cursor for engineer repair
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2010-07-23 00:29:46 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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1497c31908
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some more hax
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2010-07-22 18:01:32 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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alzeih
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4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
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alzeih
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3395f97b20
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Attacking is working again
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2010-07-22 13:07:15 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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alzeih
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3f9ffbac80
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smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
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2010-07-22 01:39:44 +12:00 |
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