Commit Graph

259 Commits

Author SHA1 Message Date
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
a91ebb4eda Allies share sight 2010-07-27 11:34:28 +12:00
alzeih
c749fcfce3 Nearly There 2010-07-26 22:23:24 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Paul Chote
43a488ed6d Rebase fixes 2010-07-26 20:14:35 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
16c9f2b873 render range circle and detection circle under actors 2010-07-26 18:27:02 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
Chris Forbes
9cf8ac0c3d remove dead IVictoryConditions interface 2010-07-26 18:07:48 +12:00
Chris Forbes
e30e97037f squash warning 2010-07-26 17:40:36 +12:00
Chris Forbes
102f1dd858 blah 2010-07-26 17:33:56 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
alzeih
526bb3e042 Use Targets 2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Paul Chote
4650642311 Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy 2010-07-25 20:02:23 +12:00
Chris Forbes
3080e19bf2 add visualization of minefields when MNLY is selected 2010-07-25 15:56:40 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00
Paul Chote
63951ac134 Run ralint after building 2010-07-25 15:11:08 +12:00
Paul Chote
301007e225 Fix compile errors/warnings 2010-07-25 15:02:01 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
alzeih
484bea106b OpenRA works nicely with monodevelop 2010-07-24 16:19:54 +12:00
alzeih
4fd5d9e0c3 Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
2010-07-24 15:17:29 +12:00
Chris Forbes
5375692f1f remove spam on planes doing stuff 2010-07-24 00:09:54 +12:00
Paul Chote
d5c43c9fda Remove unused code 2010-07-23 22:44:59 +12:00
Paul Chote
5344e60e3d Forgot a file 2010-07-23 22:44:48 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00
Chris Forbes
31cb2081c6 rude hack to make planes associate with the airfield which spawned them 2010-07-23 21:40:07 +12:00
alzeih
cad1418199 use Range as a *range*, not as a nearenough. 2010-07-23 21:40:06 +12:00
Chris Forbes
05d0e825fd unfail reservations for planes a bit 2010-07-23 21:40:04 +12:00
Paul Chote
05953d0d6b Building capture 2010-07-23 21:26:26 +12:00
Paul Chote
fdf57b1e63 Cargo 2010-07-23 21:17:21 +12:00
Paul Chote
7f640fd701 MCV deploy and FIX. 2010-07-23 21:08:05 +12:00
Paul Chote
4016b81208 c4 and goldwrench voices / flashes / fixed movement 2010-07-23 20:13:41 +12:00
Paul Chote
7a06ddb8d1 Harvester voices / cursors / flashes 2010-07-23 19:56:22 +12:00
Paul Chote
c90317fb35 Aircraft/Helicopter move/dock flashing and cursor fixes 2010-07-23 19:10:10 +12:00
Paul Chote
55e59e0b53 Unhardcode voice/order interaction; reimplement for move and attack 2010-07-23 18:41:35 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Paul Chote
93e629584b Use GoldWrench cursor for engineer repair 2010-07-23 00:29:46 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
Paul Chote
a09a6997b4 Radar takes into account visibility under fog 2010-07-22 20:26:19 +12:00
Paul Chote
f7212ef757 Correct bridge / tree / mine color 2010-07-22 19:50:41 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
1497c31908 some more hax 2010-07-22 18:01:32 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
alzeih
4e22e37192 Fix the in range check 2010-07-22 15:54:42 +12:00
alzeih
3395f97b20 Attacking is working again 2010-07-22 13:07:15 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
alzeih
3f9ffbac80 smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
2010-07-22 01:39:44 +12:00