Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Chris Forbes
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314880c3e1
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misleading comment
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2010-01-17 10:57:52 +13:00 |
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Chris Forbes
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c944b5fb9b
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gap shouldnt affect owner
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2010-01-17 10:51:53 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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e920ee8c92
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netplay readying cleanup
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2010-01-16 18:47:28 +13:00 |
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Chris Forbes
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d903f029f9
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merged pchote/master
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2010-01-15 17:30:37 +13:00 |
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Chris Forbes
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1a7a80ac84
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more hax
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2010-01-14 22:00:18 +13:00 |
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Chris Forbes
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88c085c1c0
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lobby info hax
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2010-01-14 21:42:18 +13:00 |
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Chris Forbes
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370b7ff1aa
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cleaning
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2010-01-14 21:05:25 +13:00 |
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Paul Chote
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057dec41e4
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pull chrisforbes
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2010-01-13 19:28:56 +13:00 |
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Chris Forbes
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09517acf18
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more fixes
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2010-01-12 16:35:02 +13:00 |
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Paul Chote
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bf1e7b86e1
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Gap generators
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2010-01-12 00:03:00 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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8763b3035a
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unfailing order stuff
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2010-01-09 11:17:59 +13:00 |
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Chris Forbes
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cc0498314e
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support power impl; incomplete
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2010-01-08 20:57:53 +13:00 |
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Chris Forbes
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5642d5f529
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merged with paul's
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2010-01-06 15:36:48 +13:00 |
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Chris Forbes
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27b2d20cab
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initial shroud support
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2010-01-05 16:05:20 +13:00 |
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Paul Chote
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88c3e21ed0
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Selectively power-up/down buildings via chrome
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2010-01-04 21:04:57 +13:00 |
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Chris Forbes
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5e21f6393b
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more
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2009-12-28 09:33:56 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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cabdb40147
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retain race, name across map change
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2009-12-22 21:59:14 +13:00 |
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Paul Chote
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a754ece459
|
Cache ore capacity
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2009-12-21 19:26:22 -08:00 |
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Paul Chote
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0c79363dcc
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Ore pips on refinery and silo
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2009-12-21 19:13:54 -08:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Bob
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e505726a8b
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working on letting _any_ actor be a production-queue. (chrome still needs work)
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2009-12-15 22:59:48 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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9edc77a4ea
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don't give advice to the wrong player.
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2009-12-15 17:46:04 +13:00 |
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Chris Forbes
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0dbf1bf027
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low power slowdown
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2009-12-08 20:56:15 +13:00 |
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Chris Forbes
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bcea1f01b0
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power tracks damaged/destroyed correctly
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2009-12-08 20:33:54 +13:00 |
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Chris Forbes
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8d03411096
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low power notif
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2009-12-05 22:39:35 +13:00 |
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Chris Forbes
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8a3bf7d805
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showing the real story wrt power
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2009-12-05 22:26:28 +13:00 |
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Chris Forbes
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2de5ec4b3a
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#89, #124 fixed
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2009-12-05 22:20:41 +13:00 |
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Chris Forbes
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dfbf299055
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ore capacity is worked out; proportion used is shown correctly by SILO
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2009-12-05 21:49:42 +13:00 |
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Chris Forbes
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764da53fd4
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split ore/cash
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2009-12-05 21:35:17 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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aa4517c7ab
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added ready/gamestart handling
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2009-12-01 20:03:59 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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a2de047c9f
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fixed unit production bug; unit is not emitted until space is clear.
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2009-11-17 20:17:25 +13:00 |
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Bob
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99d006c73f
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NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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2009-11-16 17:26:38 +13:00 |
|
Matthew Bowra-Dean
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abac3bd59d
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Seperated power into 'power provided' and 'power consumed'
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2009-11-10 19:01:40 +13:00 |
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Matthew Bowra-Dean
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a96a7523c8
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Beginnings of building power tracking
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2009-11-09 21:57:42 +13:00 |
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Chris Forbes
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f22170800a
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lots of stuff fixed; production completion sounds work too.
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2009-11-08 20:32:07 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
|
Chris Forbes
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90ba576cc6
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separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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a3dba77f99
|
much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
|
Bob
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816c927aa5
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Bugfix: "Unit production requires a right-click before another unit can be produced."
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2009-10-30 09:35:18 +13:00 |
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