Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Chris Forbes
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eb81076bce
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require force-fire to attack bridges
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2010-01-19 11:54:10 +13:00 |
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Chris Forbes
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9c78406f08
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oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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889828aa02
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weapon stuff
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2010-01-11 22:13:44 +13:00 |
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Chris Forbes
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10a5b40e16
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some accessors
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2010-01-11 21:59:32 +13:00 |
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Chris Forbes
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6fae4ed968
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AttackBase porting
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2010-01-11 19:19:15 +13:00 |
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Chris Forbes
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e7f9023aca
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started porting traits to use new trait args.
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2010-01-10 18:55:10 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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409a48b22a
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more
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2010-01-10 13:06:39 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Chris Forbes
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69da6fdd2d
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fixed 4tnk
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2010-01-08 11:58:20 +13:00 |
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Chris Forbes
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8ed8dad4a9
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move initial facing of missile onto AttackBase in prep for fixing 4tnk
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2010-01-08 10:25:37 +13:00 |
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Chris Forbes
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e5e76d071a
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flash target on attack
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2010-01-07 16:35:37 +13:00 |
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Chris Forbes
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4a52a38d0f
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correct cursor for healing
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2009-12-31 16:44:29 +13:00 |
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Chris Forbes
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493e207bbf
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wtf; MEDI was really borked
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2009-12-31 16:32:05 +13:00 |
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Chris Forbes
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e62c281019
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AttackBase handles canceling of (its) target when an unrelated order is issued
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2009-12-31 09:18:27 +13:00 |
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Chris Forbes
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d6adef46d5
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oops; don't crash for things with unlimited ammo
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2009-12-28 18:24:33 +13:00 |
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Chris Forbes
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482edb086a
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limited ammo support
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2009-12-28 18:14:40 +13:00 |
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Chris Forbes
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8fc344adb7
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rationalizing some fail
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2009-12-28 14:49:43 +13:00 |
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Chris Forbes
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91a04dc96a
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bullets, missiles are all altitude-aware
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2009-12-22 22:58:42 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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5112cd2aa1
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banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
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0a4db765a9
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added force-fire capability
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2009-12-16 11:35:13 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Chris Forbes
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e4c9073884
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much better sub behavior
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2009-12-13 13:32:19 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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170ee73b42
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allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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42bd51f2b0
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moved weapon report from bullet/missile to attackbase
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2009-12-13 12:26:49 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Chris Forbes
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ff8de0b676
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burst fire works
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2009-12-07 17:23:28 +13:00 |
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Chris Forbes
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684fae36c2
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GUN works; fixes dumb breakage in AttackBase
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2009-12-06 22:00:57 +13:00 |
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Chris Forbes
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5382f5c627
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prevent inappropriate weapons from being used
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2009-12-06 21:40:06 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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49fac7f007
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#90 V2 animations
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2009-12-04 18:43:56 +13:00 |
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Chris Forbes
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bbbe23ae90
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AttackBase in own file
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2009-12-03 11:29:49 +13:00 |
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