Commit Graph

41 Commits

Author SHA1 Message Date
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
eb81076bce require force-fire to attack bridges 2010-01-19 11:54:10 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
889828aa02 weapon stuff 2010-01-11 22:13:44 +13:00
Chris Forbes
10a5b40e16 some accessors 2010-01-11 21:59:32 +13:00
Chris Forbes
6fae4ed968 AttackBase porting 2010-01-11 19:19:15 +13:00
Chris Forbes
e7f9023aca started porting traits to use new trait args. 2010-01-10 18:55:10 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
409a48b22a more 2010-01-10 13:06:39 +13:00
Bob
b24983f0ef basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved. 2010-01-09 14:25:54 +13:00
Chris Forbes
c344045955 split IOrder 2010-01-09 11:49:12 +13:00
Chris Forbes
69da6fdd2d fixed 4tnk 2010-01-08 11:58:20 +13:00
Chris Forbes
8ed8dad4a9 move initial facing of missile onto AttackBase in prep for fixing 4tnk 2010-01-08 10:25:37 +13:00
Chris Forbes
e5e76d071a flash target on attack 2010-01-07 16:35:37 +13:00
Chris Forbes
4a52a38d0f correct cursor for healing 2009-12-31 16:44:29 +13:00
Chris Forbes
493e207bbf wtf; MEDI was really borked 2009-12-31 16:32:05 +13:00
Chris Forbes
e62c281019 AttackBase handles canceling of (its) target when an unrelated order is issued 2009-12-31 09:18:27 +13:00
Chris Forbes
d6adef46d5 oops; don't crash for things with unlimited ammo 2009-12-28 18:24:33 +13:00
Chris Forbes
482edb086a limited ammo support 2009-12-28 18:14:40 +13:00
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Chris Forbes
91a04dc96a bullets, missiles are all altitude-aware 2009-12-22 22:58:42 +13:00
Chris Forbes
e6e00d2010 tesla charges 2009-12-17 09:28:50 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
5112cd2aa1 banned suicide 2009-12-16 11:44:50 +13:00
Chris Forbes
0a4db765a9 added force-fire capability 2009-12-16 11:35:13 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Chris Forbes
ff8de0b676 burst fire works 2009-12-07 17:23:28 +13:00
Chris Forbes
684fae36c2 GUN works; fixes dumb breakage in AttackBase 2009-12-06 22:00:57 +13:00
Chris Forbes
5382f5c627 prevent inappropriate weapons from being used 2009-12-06 21:40:06 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
49fac7f007 #90 V2 animations 2009-12-04 18:43:56 +13:00
Chris Forbes
bbbe23ae90 AttackBase in own file 2009-12-03 11:29:49 +13:00