Commit Graph

163 Commits

Author SHA1 Message Date
Curtis Shmyr
f40fbaf35e Merge pull request #3134 from chrisforbes/load-time
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-20 16:58:48 -07:00
Chris Forbes
8750f04f4c avoid spurious re-indexing of maps just prior to shellmap load 2013-04-21 11:38:24 +12:00
Matthias Mailänder
3649342317 be more verbose about missing sequences and files
as requested in #3039
2013-04-20 21:56:29 +02:00
Paul Chote
82426e0e45 Move Palette from ModData to WorldRenderer. 2013-02-26 09:35:41 +13:00
Chris Forbes
d57dfd1997 tidy 2011-12-27 21:23:25 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
f9eb62beee tidy uid->map lookup in ServerBrowser implementations 2011-09-26 08:40:40 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
896cbaae39 clean up ModData package mounting 2011-08-21 20:26:00 +12:00
Chris Forbes
1fe5c1d60f catch map load failures 2011-08-20 14:13:52 +12:00
Chris Forbes
3d2635fca5 drop CursorSheetBuilder; use normal SheetBuilder for cursors now. 2011-07-19 21:14:11 +12:00
Chris Forbes
0e45968573 remove 'private' keyword where possible 2011-06-29 09:15:39 +12:00
Paul Chote
372d2f5426 Saner load code for cnc. Installing not yet implemented. 2011-05-21 17:26:10 +12:00
Paul Chote
3d347848f3 Remove another hardcoded widget reference and prepare for saner init code. 2011-05-21 17:25:45 +12:00
Chris Forbes
b183366d54 add ChromeMetrics for values we dont want to duplicate everywhere 2011-05-21 16:27:06 +12:00
Matthew Bowra-Dean
20458fc552 Move Platform.cs to OpenRA.FileFormats, fix #765. 2011-05-21 11:35:04 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
c2db816837 Kill MapStub 2011-02-11 21:50:11 +13:00
Paul Chote
580b9014b3 Install map button (does not verify that maps are valid). 2011-01-27 20:50:03 +13:00
Paul Chote
827a19adef Fix the cursor during init. 2011-01-27 20:50:00 +13:00
Paul Chote
6a90f00298 Start tidying things up 2011-01-27 20:50:00 +13:00
Paul Chote
6c14b78b7c Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack). 2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906 Load the main menu without loading mixes or creating a shellmap world. A giant hack. 2011-01-27 20:50:00 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Paul Chote
b9e32e5c06 Load maps from <support dir>/maps/<mod>/ too. 2011-01-21 17:38:28 +13:00
Paul Chote
cb50182fac Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game. 2010-12-30 17:43:44 +13:00
Paul Chote
fc6438e311 Use Filepaths instead of IFolders where possible. 2010-12-29 21:25:43 +13:00
Paul Chote
829fe6530a Start fixing the editor 2010-12-29 19:03:45 +13:00
Chris Forbes
fa36c71023 fix game failing to load compressed maps; convert 'a path beyond.' 2010-12-29 00:55:10 +13:00
Chris Forbes
1cee570207 blah 2010-12-28 18:44:44 +13:00
Chris Forbes
382435e629 blah 2010-12-28 18:42:46 +13:00
Chris Forbes
637dbee32f remove support for loading from maps/ 2010-12-28 18:41:46 +13:00
Chris Forbes
81f6843791 bind .oramap -> ZipFile; search for .zip and .oramap in the map enumerator 2010-12-28 18:40:52 +13:00
Chris Forbes
cc6d445ef1 blah 2010-12-28 18:32:18 +13:00
Chris Forbes
cc2efdfa4a start reworking map enumerator 2010-12-28 18:27:40 +13:00
Paul Chote
f9f9fbf3e4 Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map. 2010-11-27 15:11:38 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Chris Forbes
d78dde4db1 fix ModData still being bogus about custom sequences 2010-11-21 11:26:22 +13:00
geckosoft
be9f52e029 Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets 2010-11-21 10:59:26 +13:00
geckosoft
b31a35d34b Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build') 2010-11-21 10:57:16 +13:00
Paul Chote
356c750b23 Refactor Package -> MixFile; group filesystem related classes in FileFormats. 2010-11-09 11:02:13 +13:00
Chris Forbes
80e3b8be0d more cleanups 2010-11-01 20:28:28 +13:00
Matthew Bowra-Dean
4490a90332 Changed IFolder implementations' priorities to be based on listing order in mod.yaml 2010-10-28 22:21:54 +13:00
Matthew Bowra-Dean
9ac9d83745 Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install. 2010-10-16 18:48:41 +13:00
Paul Chote
c0fcc862d6 Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init. 2010-10-13 19:57:52 +13:00
Paul Chote
9620b4ed46 Add mod metadata, and filter valid mods on startup. 2010-10-02 20:37:22 +13:00
Bob
3165ec5359 create widgets on demand 2010-09-22 08:02:03 +12:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00
Paul Chote
598fe9f956 gut perf logging - only record expensive ticks. perf.log is small enough to be useful now. 2010-09-06 15:29:34 +12:00