Commit Graph

20126 Commits

Author SHA1 Message Date
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda Fix missing 'Cancel' buttons on some confirmation prompts 2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1 Fix the missleading wording of the confirm dialogs 2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298 Merge pull request #10639 from RockyTV/replay-fix
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f Fix for 7539.
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3 Merge pull request #10543 from whinis/RestartSkirmish
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84 Wrap OpenRA arguments in quotes
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba Merge pull request #10701 from pchote/map-cleanup-part-4
Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d Merge pull request #10721 from pchote/assemblycleanup
Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7 Use versioned user map directories. 2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128 Move map format upgrades to an explicit upgrade rule. 2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a Clean up GetMapHash lint rule. 2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34 Move map UID calculation to a static method. 2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3 Fix mod assembly loading on Windows. 2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5 Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00
Oliver Brakmann
5d88b7fae2 Merge pull request #10716 from Mailaender/all-assets
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Pavel Penev
336fee45b1 Merge pull request #10719 from pchote/filesystem-loadscreens
Load Loadscreen images via the virtual filesystem.
2016-02-07 21:48:41 +02:00
Matthias Mailänder
aec74d8f7f Only list packages with viewable contents. 2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f Default to the all packages instead of the first. 2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30 Re-enabled All Packages which seems to be fast enough now. 2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5 Load the load screen images from the virtual filesystem. 2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9 Change ILoadScreen to take a ModData instance. 2016-02-07 17:57:05 +00:00
Oliver Brakmann
aaa5b37199 Merge pull request #10713 from pchote/filesystem-modmetadata
Unify static mod metadata collections.
2016-02-07 18:47:49 +01:00
Zimmermann Gyula
4aa9d26e12 Do not crash during gen2 map importing if a waypoint ID isn't an integer. 2016-02-07 18:40:12 +01:00
Paul Chote
2328de94a7 Fix d2k dll reference. 2016-02-07 17:11:35 +00:00
Paul Chote
62402e0e2e Unify static mod metadata collections. 2016-02-07 16:28:04 +00:00
Oliver Brakmann
d4aa28e221 Merge pull request #10706 from pchote/filesystem-assemblies
Loads mod assemblies via the virtual filesystem.
2016-02-07 16:53:33 +01:00
Oliver Brakmann
02f25b0692 Merge pull request #10704 from pchote/filesystem-fonts
Loads fonts via the virtual filesystem.
2016-02-07 16:41:34 +01:00
Whinis
f2260174f0 Changes to allow restarting of skirmish match 2016-02-07 10:22:54 -05:00
Oliver Brakmann
1df728adad Merge pull request #10697 from pchote/map-cleanup-part-2
Remove Map references from MapPreview.
2016-02-07 15:47:37 +01:00
Oliver Brakmann
ce0e092432 Merge pull request #10707 from RoosterDragon/mobile-fix
Fix mobile checks
2016-02-07 14:29:19 +01:00
abcdefg30
d5b37edccb Merge pull request #10712 from chrisforbes/map-cull
ra: Remove caffeinated, snowy-ridge
2016-02-07 12:59:59 +01:00
Paul Chote
879987960e Merge pull request #10603 from Mailaender/appveyor-nsis-pr-version
Fixed AppVeyor pull request artifact suffixes
2016-02-07 11:10:56 +00:00
Chris Forbes
a1a2796292 ra: Remove caffeinated, snowy-ridge
These are both terrible.

Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.

Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2016-02-07 22:30:02 +13:00
Paul Chote
7015a2e12f Loads mod assemblies via the virtual filesystem. 2016-02-06 22:42:27 +00:00