abcdefg30
3a217fed20
Let units directly hunt instead of attack move on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
...
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
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except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e
Add support for sending unarmed actors as part of the waves on Fort Lonestar
2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da
Clean fort-lonestar.lua up
2016-02-12 16:56:23 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
...
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1
Fix the missleading wording of the confirm dialogs
2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298
Merge pull request #10639 from RockyTV/replay-fix
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Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
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This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
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When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
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Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84
Wrap OpenRA arguments in quotes
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On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba
Merge pull request #10701 from pchote/map-cleanup-part-4
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Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d
Merge pull request #10721 from pchote/assemblycleanup
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Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7
Use versioned user map directories.
2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128
Move map format upgrades to an explicit upgrade rule.
2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a
Clean up GetMapHash lint rule.
2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34
Move map UID calculation to a static method.
2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3
Fix mod assembly loading on Windows.
2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5
Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
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Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00
Oliver Brakmann
5d88b7fae2
Merge pull request #10716 from Mailaender/all-assets
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Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Pavel Penev
336fee45b1
Merge pull request #10719 from pchote/filesystem-loadscreens
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Load Loadscreen images via the virtual filesystem.
2016-02-07 21:48:41 +02:00
Matthias Mailänder
aec74d8f7f
Only list packages with viewable contents.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f
Default to the all packages instead of the first.
2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5
Load the load screen images from the virtual filesystem.
2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9
Change ILoadScreen to take a ModData instance.
2016-02-07 17:57:05 +00:00
Oliver Brakmann
aaa5b37199
Merge pull request #10713 from pchote/filesystem-modmetadata
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Unify static mod metadata collections.
2016-02-07 18:47:49 +01:00
Zimmermann Gyula
4aa9d26e12
Do not crash during gen2 map importing if a waypoint ID isn't an integer.
2016-02-07 18:40:12 +01:00
Paul Chote
2328de94a7
Fix d2k dll reference.
2016-02-07 17:11:35 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Oliver Brakmann
d4aa28e221
Merge pull request #10706 from pchote/filesystem-assemblies
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Loads mod assemblies via the virtual filesystem.
2016-02-07 16:53:33 +01:00
Oliver Brakmann
02f25b0692
Merge pull request #10704 from pchote/filesystem-fonts
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Loads fonts via the virtual filesystem.
2016-02-07 16:41:34 +01:00
Whinis
f2260174f0
Changes to allow restarting of skirmish match
2016-02-07 10:22:54 -05:00
Oliver Brakmann
1df728adad
Merge pull request #10697 from pchote/map-cleanup-part-2
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Remove Map references from MapPreview.
2016-02-07 15:47:37 +01:00
Oliver Brakmann
ce0e092432
Merge pull request #10707 from RoosterDragon/mobile-fix
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Fix mobile checks
2016-02-07 14:29:19 +01:00
abcdefg30
d5b37edccb
Merge pull request #10712 from chrisforbes/map-cull
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ra: Remove caffeinated, snowy-ridge
2016-02-07 12:59:59 +01:00
Paul Chote
879987960e
Merge pull request #10603 from Mailaender/appveyor-nsis-pr-version
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Fixed AppVeyor pull request artifact suffixes
2016-02-07 11:10:56 +00:00
Chris Forbes
a1a2796292
ra: Remove caffeinated, snowy-ridge
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These are both terrible.
Caffeinated is my old RA95 study of how much
detailing you could get away with; it has horribly unbalanced resources
and spawn locations.
Snowy-ridge is a 1v1v1 so small that you can shoot from one base to
another, and the bottom player has a serious disadvantage.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-02-07 22:30:02 +13:00
Paul Chote
7015a2e12f
Loads mod assemblies via the virtual filesystem.
2016-02-06 22:42:27 +00:00