Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Matthias Mailänder
ba66be18f7
remove empty Children:
2015-02-10 20:17:50 +01:00
Matthias Mailänder
b4ada2d61c
change drawing order of faction logos over the minimap
2015-02-10 20:17:48 +01:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
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Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
Paul Chote
1af61c92c5
Split SpriteRenderable into its own file.
2015-02-10 17:47:49 +00:00
Paul Chote
2834c95e35
Fix soviet sidebar texture rectangles.
2015-02-10 17:11:15 +00:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
Paul Chote
aa9db669e7
Fix ActorPreview turret facings.
2015-02-10 15:22:42 +00:00
Paul Chote
268ca94dc1
Introduce ActorPreviewWidget.
2015-02-10 15:22:42 +00:00
Paul Chote
db1a27b071
Introduce IFinalizedRenderable.ScreenBounds.
2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4
Remove Scale from IRenderable interface.
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It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528
Split IFinalizedRenderable from Renderable to remove mutable structs.
2015-02-09 23:23:37 +00:00
Matthias Mailänder
1eb6c984f5
Merge pull request #7384 from Mailaender/new-d2k-build-palette
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Added the new modular build palette to Dune 2000
2015-02-09 22:08:43 +01:00
penev92
6c6a4322ed
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
atimoschenkow
9bf43c00a3
Fix #7431
2015-02-09 00:50:18 +01:00
Jan-Willem Buurlage
7eb2106375
Change cursor according to the command with highest priority.
2015-02-08 22:38:05 +01:00
Jan-Willem Buurlage
ce6c883fb1
Fixed #7219 . Reduce boarding priority to resolve conflict with force-attacking own units.
2015-02-08 22:31:56 +01:00
Jan-Willem Buurlage
26562862f7
Add myself to authors
2015-02-08 22:30:55 +01:00
Matthias Mailänder
b0f986887c
make maximum and minimum rows configurable
2015-02-08 20:43:35 +01:00
Matthias Mailänder
3be3700722
use the new modular UI
2015-02-08 20:43:32 +01:00
Matthias Mailänder
d921e0f838
Merge pull request #7418 from Mailaender/movie-list-removal
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Removed the unused movie lists
2015-02-08 13:00:02 +01:00
Oliver Brakmann
32243122be
Merge pull request #7435 from penev92/bleed_moveFiles
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Moving more files to Mods.Common
2015-02-07 10:10:32 +01:00
Oliver Brakmann
0af8d6902b
Merge pull request #7420 from abcdefg30/tsbounds
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Fix some ts structure bounds
2015-02-06 22:03:54 +01:00
Oliver Brakmann
aafde15ddf
Merge pull request #7393 from 42foobar42/bleed
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Nod Mission 2a
2015-02-06 21:18:50 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
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changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00
abcdefg30
3b84f42689
Fix some structure bounds
2015-02-06 20:48:21 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Matthias Mailänder
6714b498af
Merge pull request #7428 from Phrohdoh/chmod
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Unset executable bit from some thirdparty objects.
2015-02-05 19:22:22 +01:00
Oliver Brakmann
fc7e944727
Merge pull request #7398 from LipkeGu/ts_assets_part2
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Adding the Rocks to Tiberian Sun
2015-02-05 18:22:57 +01:00
Oliver Brakmann
01ee8a3ca7
Merge pull request #7421 from huwpascoe/bugfix-carryall
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BugFix: harvester-carryall remote death
2015-02-05 17:04:40 +01:00
Oliver Brakmann
1cb04d4500
Merge pull request #7408 from Mailaender/appveyor-nsis-deploy
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Fixed NSIS being installed during every pull request build
2015-02-05 16:11:50 +01:00
Taryn Hill
a0130f105e
Unset executable bit from some thirdparty objects.
2015-02-04 12:37:04 -06:00
huwpascoe
804cdee8f0
BugFix: harvester-carryall remote death
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The d2k harvester would suddenly explode if the approaching carryall was
destroyed. This is because there was no distinction between the unit being
carried and the unit being reserved. To test you'll probably have to tweak
the turret missile in weapons.yaml so you can forcefire on the carryall.
* added a bool to check if carryall is actually holding it's target
* fixed harvester being stuck in reserved mode
2015-02-03 22:43:35 +00:00
Taryn Hill
e79239311a
Merge pull request #7376 from abcdefg30/tsprereqs
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Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Oliver Brakmann
86051ade43
Merge pull request #7423 from abcdefg30/demofix
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Fix the demo truck explosion not killing the initiator
2015-02-03 22:20:18 +01:00
Guido L.
ce5e6e5a76
Add Rocks to Tiberian Sun
2015-02-03 19:26:47 +01:00
Oliver Brakmann
99c4e12650
Merge pull request #7425 from chrisforbes/issuestats
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add issuestats badges to README
2015-02-03 17:21:54 +01:00
Chris Forbes
9f05d39352
add issuestats badges to README
2015-02-03 15:35:42 +13:00
RoosterDragon
b4993efff1
Avoid some minor allocations.
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- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
RoosterDragon
7e28acadd8
DrawPanelPartial now specifies each sprite as an individual parameter.
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This allows some array allocations to be avoided, and makes the code more obvious since each sprite is referred to by name rather than an array index.
2015-02-02 21:16:14 +00:00
Oliver Brakmann
0371cfef3b
Merge pull request #7406 from abcdefg30/allies05a
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Ported allies05a to lua
2015-02-02 17:06:53 +01:00
Oliver Brakmann
ccc34806de
Some polish for allies05a
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* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
abcdefg30
aab54218e5
Ported allies05a to lua
2015-02-02 16:51:50 +01:00
abcdefg30
3b5e95bdc5
Set "AffectsParent: true" for the "MiniNuke" weapon
2015-02-02 15:17:41 +01:00
Matthias Mailänder
595c792879
remove the unused movie lists
2015-02-01 18:53:50 +01:00
Matthias Mailänder
5040baac9b
Merge pull request #7415 from obrakmann/gdi05a
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Add mission gdi05a
2015-02-01 18:49:27 +01:00
Oliver Brakmann
1b4dc3d1fe
Add mission gdi05a
2015-02-01 18:12:46 +01:00
Oliver Brakmann
479259b9d7
Update mission gdi03
2015-02-01 15:50:18 +01:00
Oliver Brakmann
4aa97ec776
Allow support powers to start with a full charge when created
2015-02-01 15:49:45 +01:00