Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
0cd17d15fa emit civilians and engineers when selling too 2010-04-16 21:12:29 +12:00
Chris Forbes
ab6961733a emit civilians and engineers when selling too 2010-04-16 21:11:58 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
bb9002aa61 Fix "blue sandbag" bug 2010-02-27 02:04:03 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
Bob
3cfcc97b7d changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ? 2010-01-29 19:04:47 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00