Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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0cd17d15fa
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emit civilians and engineers when selling too
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2010-04-16 21:12:29 +12:00 |
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Chris Forbes
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ab6961733a
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emit civilians and engineers when selling too
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2010-04-16 21:11:58 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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3c104bfe39
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palette tweaks for trees etc
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2010-03-17 23:30:03 +13:00 |
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Chris Forbes
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a5518cc381
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fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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pchote
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49edeb9549
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Custom build sounds for walls
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2010-02-27 18:04:38 +13:00 |
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pchote
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b77eb43ff6
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Support for buildings without make animations
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2010-02-27 03:18:19 +13:00 |
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pchote
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605ae8d4d5
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Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
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2010-02-27 02:53:13 +13:00 |
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pchote
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bb9002aa61
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Fix "blue sandbag" bug
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2010-02-27 02:04:03 +13:00 |
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pchote
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6ab0fa8c14
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Add rules for the other walls
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2010-02-27 01:55:11 +13:00 |
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Bob
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3cfcc97b7d
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changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
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2010-01-29 19:04:47 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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