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d2d0e4be96e7db8ab667d9c8275b079ab9a5c7f1
Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
d2d0e4be96 better support for contrail coloring everywhere 2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07 working missile trails 2011-04-10 11:15:42 +12:00
Chris Forbes
5fd3cc7977 internal machinery for contrails on missiles 2011-04-10 11:15:41 +12:00
Chris Forbes
6710ad975e split out ContrailHistory from the trait machinery 2011-04-10 11:15:40 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Bob
e3ddb8f757 cache world.LocalPlayer instead of fetching it repeatedly within loops 2010-11-01 18:39:44 +13:00
Caleb Anderson
cc70669f1a use player color option 2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486 Contrail trait 2010-10-25 08:29:54 +13:00
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