Commit Graph

10 Commits

Author SHA1 Message Date
Paul Chote
5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Paul Chote
04c3cd6ec5 Reimplement sequence Defaults parsing:
The previous MiniYaml.Merge implementation interacted
poorly with yaml inheritance, making it complicated
(or impossible) to override certain keys from Defaults.

The new implementation is simpler: If a key is defined
it will be used. If it isn't, the default (if defined)
will be used. Defaults can be masked by making sure
the same key is defined (even with an empty value)
in the sequence.

This also fixes naming within the sequence code to
distinguish between images (a group of sequences),
sequences (defining a specific sprite/animation),
and filenames for a specific sprite/animation.
2023-01-22 22:10:48 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Paul Chote
c8df1e864c Rework sequence docs plumbing. 2022-07-02 14:10:52 +03:00
penev92
c3c5dbfa35 Unhardcoded SpriteSequence properties
To prepare them for documentation generation.
Also added descriptions to SpriteSequence implementations and their properties.
Also made a few code style fixes.
2022-06-26 15:41:19 +01:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Paul Chote
dd7b8b24af Use tileset ID in sequences instead of the TileSet object. 2020-10-11 01:23:15 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
reaperrr
c10487d635 Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
2020-04-24 18:22:35 +02:00