psydev
d4348b0ff0
hospital fan spins slower; make anims slower
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Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65
slowed down *make animations to 80-tick
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Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Matthias Mailänder
1ddc1eb64b
Merge pull request #2972 from pchote/classic-fixups
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Fix classic mods yaml
2013-04-06 01:48:39 -07:00
Paul Chote
c4a24dc536
Convert missed classic mod traits to world coords.
2013-04-06 21:40:26 +13:00
Matthias Mailänder
6236fb5531
Merge pull request #2971 from Mailaender/wiki-update
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Separate wiki update into it's own script
2013-04-06 01:17:31 -07:00
Matthias Mailänder
aeb784628d
Merge pull request #2952 from Mailaender/cursor-palette-refactor
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Cursor Palette Refactor
2013-04-06 01:15:32 -07:00
Matthias Mailänder
5b0856f655
Merge pull request #2970 from psydev/bleed
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added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8
Merge pull request #2933 from Mailaender/hotkey-conflicts
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Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
Matthias Mailänder
b25e29173a
Merge pull request #2968 from pchote/map-chooser
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Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Matthias Mailänder
da127f24d3
separate wiki update script
2013-04-06 09:54:04 +02:00
psydev
5041642f2e
add rock_canyon and no_escapism maps
2013-04-05 23:47:16 -07:00
Matthias Mailänder
acc8cd1e5e
fixes #2885 forgot to enable the cursor palette before drawing
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split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
6c6f5601d8
make PaletteTexture private and only use it for sprite renders
2013-04-06 08:44:32 +02:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
Paul Chote
fe091487cc
Fix C&C options menu fade effect.
2013-04-06 16:41:13 +13:00
psydev
58c1fba595
added rock_canyon map. Removed delta dunes (old)
2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Chris Forbes
99516fd2b9
Merge pull request #2957 from Mailaender/dedicated-bot-order-exploits
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Don't misinterpret AI orders as an exploit on dedicated servers anymore.
2013-04-05 18:48:17 -07:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Paul Chote
0fb8878273
Tweak checkbox and map author label positions.
2013-04-06 03:20:41 +13:00
Paul Chote
d739b747de
Only render the previews we can actually see.
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This really should be fixed generally in ScrollPanelWidget,
but this is the most painful case.
2013-04-06 03:12:02 +13:00
Paul Chote
995b4c73d9
Force the runtime to prioritize the main thread and keep things smooth.
2013-04-06 02:59:34 +13:00
Paul Chote
4bc5d06c19
Minor map chooser polish tweaks.
2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf
Add map type and author to lobby.
2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5
Remove random map button from lobby.
2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969
Move threading into the preview generation.
2013-04-06 01:39:05 +13:00
Paul Chote
792405d789
Polish C&C map chooser layout.
2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7
Add game-type filter to C&C map chooser.
2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256
Add random map button to the C&C map chooser.
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This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
01248de66b
Add ScrollPanel.ScrollToItem().
2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c
Center C&C map chooser panel.
2013-04-06 01:39:04 +13:00
Matthias Mailänder
8f5fcc6e54
Merge pull request #2967 from psydev/changes
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updated skull_valley map
2013-04-05 05:01:15 -07:00
psydev
994e7dc3dd
updated skull_valley map.
2013-04-05 04:56:08 -07:00
psydev
d03143dc0e
added new map, skull_valley.
2013-04-05 04:39:17 -07:00
ScottNZ
b22b7208ec
Merge pull request #2954 from Mailaender/empty-superweapon-indicators
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Don't render empty remaining tick bars for iron curtain / chrono
2013-04-05 02:34:20 -07:00
Matthias Mailänder
9996db7382
Merge pull request #2966 from Mailaender/cnc-cheats-crash
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Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
0ce8e85af4
Merge pull request #2961 from psydev/patch-2
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construction yard HP reduced 2000 -> 1500
2013-04-05 02:15:33 -07:00
Matthias Mailänder
11c5aeec6a
more widgets for the C&C lobby
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- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27
Hotfix: make the C&C cheat menu not crash
2013-04-05 10:06:14 +02:00
Matthias Mailänder
8ab817f466
Merge pull request #2953 from Mailaender/freetype-windows-fix
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Use the correct FreeType DLL file name on Windows
2013-04-05 00:29:13 -07:00
psydev
770e1bbaac
fixed error in slippery_slopes.oramap
2013-04-04 21:46:30 -07:00
psydev
514126cc41
Added two new maps.
2013-04-04 20:57:25 -07:00
psydev
9147b73b1f
AI no longer builds FIX
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To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042
mcv odds w/o base 80%
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-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00
psydev
2f4e2679eb
orca ROF decreased. 10 -> 15
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Orca missiles fire a bit slower, so that the unit cannot unload all its rockets in 2 seconds. Will give defenses a bit more time to respond before they die or before the orcas run away.
2013-04-04 14:08:36 -07:00
psydev
d49c344463
increased speed of TowerMissile; inc. burst delay
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Increased speed of TowerMissile. At present it is very slow and not terribly effective vs. air units because they can quickly leave range before getting hit. Speed stats are same for E3 and RocketBike.
Burstdelay increased. This is to avoid wasted missiles on the same target that might get destroyed.
Rangelimit reduced from 40 to 30 to compensate for increased missile speed.
2013-04-04 14:05:27 -07:00
psydev
f7bbc7a23a
construction yard HP reduced 2000 -> 1500
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Now that MCV is buildable again, the conyard doesn't need to be the ultra-heavy armored bunker it has been. Now a nuke can almost kill it.
2013-04-04 13:50:27 -07:00
Chris Forbes
1745f5a100
Merge pull request #2955 from Mailaender/dead-actor-stances-fix
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Don't perform keyboard orders on destroyed actors which crashes the game.
2013-04-04 13:42:56 -07:00
Matthias Mailänder
f4abe08863
fixes #2947 don't perform keyboard orders on destroyed actors
2013-04-04 19:24:30 +02:00
Matthias Mailänder
4a580c3780
don't render empty remaining tick bars for iron curtain / chrono
2013-04-04 19:14:49 +02:00