reaperrr
d52313ab18
Rename WithAttackAnimation.BodyName to just .Body
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Shorter and more consistent with Armament.Turret, WithTurretedAttackAnimation.Turret, WithSpriteBarrel.Armament etc.
2017-06-12 19:01:10 -05:00
reaperrr
fef388834e
Throw yaml exception if WithAttackAnimation has no assigned sprite body
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...or too many assigned bodies.
Also, further simplify WithAttackAnimation code.
2017-06-12 19:01:10 -05:00
reaperrr
5fb468922e
Make WithAttackAnimation conditional
2017-06-12 19:01:10 -05:00
reaperrr
2e70b6931b
Refactor WithAttackAnimation
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- made trait compatible with actors that have more than one sprite body or enable/disable sprite bodies via conditions
- added check for running attack anim and prevent aim/reload sequences from overriding it
- added caching of whether trait has either aim or reload sequence, to avoid some string.IsNullOrEmpty look-ups every tick
2017-06-12 19:01:10 -05:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
Paul Chote
d45870ca23
Allow fixed barrel pitches to be defined in yaml.
2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
6f19379a2b
Make WithMoveAnimation multi-WithSpriteBody-compatible
2017-05-14 00:22:26 -05:00
reaperrr
3b798897be
Add Name ID field to WithSpriteBody
2017-05-14 00:22:26 -05:00
Paul Chote
5dcb840f9f
Fix WithHarvesterOffset.LocalOffset name.
2017-05-07 13:44:47 +01:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
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Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
700b117122
Convert WithRepairAnimation from disable to conditional.
2017-05-06 17:19:43 -05:00
atlimit8
5fd4b3a1bd
Convert WithRearmAnimation from disable to conditional.
2017-05-06 17:19:42 -05:00
atlimit8
b0706e7cd0
Removes actor disabled support from WithIdleAnimation.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
Oliver Brakmann
f9913db5e8
Make Transform use child activities
2017-04-30 19:40:14 +01:00
Paul Chote
69ca9ffaba
Set the default voxel Scale to match the original game.
2017-04-29 13:21:13 +01:00
Paul Chote
62603b324d
Add support for granting a condition while the make animation plays.
2017-04-23 00:44:09 +01:00
Paul Chote
227655f9aa
Fix wall artwork interaction with conditions.
2017-04-23 00:44:09 +01:00
atlimit8
4767b91037
Remove LoadUsing where FieldLoader.GetValue works for the dictionaries
2017-04-19 09:51:06 -05:00
reaperrr
1860b448b7
Merge pull request #13143 from reaperrr/icereap-bleed
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Added WithTurretedAttackAnimation
2017-04-17 16:10:42 +02:00
Andre Mohren
9b22f0e11a
Support attack animation for turrets via new WithTurretedAttackAnimation trait.
2017-04-17 15:34:45 +02:00
abcdefg30
87a44023b2
Fixed VeteranProductionIcons not being disabled when Prerequisites are removed
2017-04-13 17:54:17 +02:00
Paul Chote
b5068facdc
Fix duplicate muzzle rendering.
2017-04-09 12:41:53 +01:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Paul Chote
ba9927d34e
Add Condition support to WithDeathAnimation / DeathSounds.
2017-01-29 18:57:36 +00:00
reaperrr
892825aeb9
Merge pull request #12599 from RoosterDragon/allocs
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Reduce ongoing allocations
2017-01-27 17:52:30 +01:00
Zimmermann Gyula
8e9370054d
Add a disable option to LeavesTrails->StartDelay via negative values.
2017-01-26 11:01:35 +01:00
RoosterDragon
a6af65f380
Avoid allocations in SelectionDecorations when we have nothing to draw.
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Return an empty enumerable immediately rather than allocating a compiler generated enumerable via 'yield'. We can defer allocating these until we actually need to draw them.
Also, cache the trait lookup.
2017-01-19 20:23:48 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
reaperrr
b7f746d711
Remove WithBuildingExplosion
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Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
842e004ec5
Add a RenderSprites.UnnormalizeSequence helper.
2016-12-10 11:52:05 +00:00
Paul Chote
6f5c4cf969
Rename TimedUpgradeBar to TimedConditionBar.
2016-12-06 17:21:12 +00:00
Paul Chote
a692c1e761
Rework timed conditions.
2016-12-06 17:21:12 +00:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
Paul Chote
05187f5828
Remove legacy UpgradeTypes consumer code.
2016-11-20 13:38:41 +00:00
Paul Chote
23f4ae5027
Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
2016-11-19 17:19:25 +00:00
reaperrr
f550c3b762
Merge pull request #12315 from obrakmann/activities-pt1
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Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
...
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
Oliver Brakmann
3e9bf7aa4d
Turn Actor.GetCurrentActivity into a property
2016-10-31 18:46:27 +01:00
Paul Chote
6b29d70520
Merge pull request #12284 from reaperrr/interface-cleanups02
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More explicit interface cleanups
2016-10-30 18:40:43 +00:00
reaperrr
ce52bc9d7b
Some more misc explicit interface implementations
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'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a
Make WithSpriteTurret ITick implementation explicit
2016-10-30 19:17:39 +01:00