Matthew Bowra-Dean
d5d6cea84c
More Windows installer fixes
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
fb173af647
Fixed Windows installer file list.
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
a1bc31883b
Changed shaders dir to renderer specific shader dirs in file list.
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
52854c77c2
Added new files to packages, made RPM script auto-generate its file list
2010-11-21 13:10:20 +13:00
Matthew
8f58e41304
Fixed pkgbuild and reimplemented RPM scripts.
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
25525b4155
Fixed PKGBUILD
2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
66cc0bd8ff
Made debian package to architecture independent. Brought arch package up to date.
2010-11-21 13:10:19 +13:00
Paul Chote
01c6127545
Remove gacutil steps from rpm and pkgbuild
2010-11-21 13:10:19 +13:00
Paul Chote
2794e1f62d
Actually remove the mdb files, and simplify calling syntax
2010-11-21 13:10:19 +13:00
Paul Chote
83c9e9e6dd
A few fixes when running package scripts under debian.
2010-11-21 13:10:19 +13:00
Paul Chote
39742d02bb
Produce a windows installer (untested).
2010-11-21 13:10:19 +13:00
Paul Chote
f1b68a5207
Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
...
Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
2010-11-21 13:10:19 +13:00
Paul Chote
493631cd90
Switch to the ARB apis and add capability and compile/link status checking.
2010-11-21 13:10:19 +13:00
Matthew Bowra-Dean
9a1ce6945b
Make OpenRA.Renderer.Gl compile into the right place with VS.
2010-11-21 13:10:19 +13:00
Paul Chote
ccf66cde2f
Expose Graphics.Renderer setting; Refactor Renderer.Null.
2010-11-21 13:10:19 +13:00
Paul Chote
233e9326f0
Cleanup some cruft.
2010-11-21 13:10:19 +13:00
Bob
ba97c99f98
assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
Paul Chote
37edd072a6
shp shaders
2010-11-21 13:10:18 +13:00
Paul Chote
00358e9fe8
Working line shader
2010-11-21 13:10:18 +13:00
Paul Chote
888710cbc5
Enable alpha blending
2010-11-21 13:10:18 +13:00
Paul Chote
518e00c78a
Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending.
2010-11-21 13:10:18 +13:00
Paul Chote
f2a20a182e
Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
2010-11-21 13:10:18 +13:00
Paul Chote
a058eb06b2
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
Paul Chote
64a7592fed
Rename OpenRA.Gl -> OpenRA.Renderer.Cg
2010-11-21 13:10:18 +13:00
Paul Chote
bfb076b9bc
Refactor IShader to take a name instead of a stream.
2010-11-21 13:10:18 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59
some usings cleanup
2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77
make unit smoke optional
2010-11-21 11:28:16 +13:00
Chris Forbes
d78dde4db1
fix ModData still being bogus about custom sequences
2010-11-21 11:26:22 +13:00
Chris Forbes
a94b2df865
#361 weap doesnt play sell animation correctly -- fixed
2010-11-21 11:14:36 +13:00
Chris Forbes
e4bb788fb9
#366 only host can see AI players in a lobby -- fixed
2010-11-21 11:11:29 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40
finish initial work on koth-crossroads
2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79
WiP KoTH map 'crossroads'
2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b
Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0
Fixed: koth-island-hoppers (map) now correctly sets MustBeClear
2010-11-21 10:59:34 +13:00
geckosoft
1ff39761b7
Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38
Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
2010-11-21 10:59:33 +13:00
geckosoft
8efb717cf4
Changed: Cleaned up the StrategicProgressWidget a bit
2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90
Fixed: ProximityCaptureable now allows allies nearby
2010-11-21 10:59:33 +13:00
geckosoft
0af653b101
Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e
Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods)
2010-11-21 10:59:31 +13:00
geckosoft
7f7c293856
Added: Island Hoppers KoTH map (wip, not done yet)
2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e
Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner
2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb
Added: ProximityCaptureable
2010-11-21 10:59:30 +13:00
geckosoft
be9f52e029
Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
2010-11-21 10:59:26 +13:00
geckosoft
000dd6de7b
ed: Made it possible for maps to define custom & override existing voices
2010-11-21 10:57:36 +13:00