Commit Graph

4843 Commits

Author SHA1 Message Date
Matthew Bowra-Dean
d5d6cea84c More Windows installer fixes 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
fb173af647 Fixed Windows installer file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
a1bc31883b Changed shaders dir to renderer specific shader dirs in file list. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
52854c77c2 Added new files to packages, made RPM script auto-generate its file list 2010-11-21 13:10:20 +13:00
Matthew
8f58e41304 Fixed pkgbuild and reimplemented RPM scripts. 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
25525b4155 Fixed PKGBUILD 2010-11-21 13:10:20 +13:00
Matthew Bowra-Dean
66cc0bd8ff Made debian package to architecture independent. Brought arch package up to date. 2010-11-21 13:10:19 +13:00
Paul Chote
01c6127545 Remove gacutil steps from rpm and pkgbuild 2010-11-21 13:10:19 +13:00
Paul Chote
2794e1f62d Actually remove the mdb files, and simplify calling syntax 2010-11-21 13:10:19 +13:00
Paul Chote
83c9e9e6dd A few fixes when running package scripts under debian. 2010-11-21 13:10:19 +13:00
Paul Chote
39742d02bb Produce a windows installer (untested). 2010-11-21 13:10:19 +13:00
Paul Chote
f1b68a5207 Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
2010-11-21 13:10:19 +13:00
Paul Chote
493631cd90 Switch to the ARB apis and add capability and compile/link status checking. 2010-11-21 13:10:19 +13:00
Matthew Bowra-Dean
9a1ce6945b Make OpenRA.Renderer.Gl compile into the right place with VS. 2010-11-21 13:10:19 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
Paul Chote
233e9326f0 Cleanup some cruft. 2010-11-21 13:10:19 +13:00
Bob
ba97c99f98 assign texunits to samplers, instead of (wrongly) using unitid==textureid 2010-11-21 13:10:19 +13:00
Paul Chote
37edd072a6 shp shaders 2010-11-21 13:10:18 +13:00
Paul Chote
00358e9fe8 Working line shader 2010-11-21 13:10:18 +13:00
Paul Chote
888710cbc5 Enable alpha blending 2010-11-21 13:10:18 +13:00
Paul Chote
518e00c78a Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending. 2010-11-21 13:10:18 +13:00
Paul Chote
f2a20a182e Begin work on the glsl renderer. Renders blue blocks for chrome-rgba. 2010-11-21 13:10:18 +13:00
Paul Chote
a058eb06b2 Duplicate the Cg renderer as a base for the glsl renderer. 2010-11-21 13:10:18 +13:00
Paul Chote
64a7592fed Rename OpenRA.Gl -> OpenRA.Renderer.Cg 2010-11-21 13:10:18 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
d78dde4db1 fix ModData still being bogus about custom sequences 2010-11-21 11:26:22 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
Chris Forbes
e4bb788fb9 #366 only host can see AI players in a lobby -- fixed 2010-11-21 11:11:29 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40 finish initial work on koth-crossroads 2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79 WiP KoTH map 'crossroads' 2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. 2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear 2010-11-21 10:59:34 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38 Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken) 2010-11-21 10:59:33 +13:00
geckosoft
8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit 2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90 Fixed: ProximityCaptureable now allows allies nearby 2010-11-21 10:59:33 +13:00
geckosoft
0af653b101 Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes. 2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used 2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) 2010-11-21 10:59:31 +13:00
geckosoft
7f7c293856 Added: Island Hoppers KoTH map (wip, not done yet) 2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner 2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb Added: ProximityCaptureable 2010-11-21 10:59:30 +13:00
geckosoft
be9f52e029 Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets 2010-11-21 10:59:26 +13:00
geckosoft
000dd6de7b ed: Made it possible for maps to define custom & override existing voices 2010-11-21 10:57:36 +13:00