Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
281d013c3b
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Chris Forbes
308a7b0cf6
remove hardcoded magic number
2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c
removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
Chris Forbes
1d0848466f
moved most render bits to ra
2010-05-20 19:09:48 +12:00
Chris Forbes
67d741e671
unfail recoil directions (wtf)
2010-05-16 15:05:01 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Matthew
7fa6ba6ddd
Fixed offset on OBLI.
2010-04-09 21:06:23 +12:00
Chris Forbes
07b0c77db4
undo problematic caching
2010-03-18 13:33:43 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00