Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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67418e0b9d
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fix capturing of neutral buildings
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2010-08-01 12:23:45 +12:00 |
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Paul Chote
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f9f6720437
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Hook up Building.Capturable and remove unused field
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2010-07-28 22:28:52 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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Paul Chote
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05953d0d6b
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Building capture
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2010-07-23 21:26:26 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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93e629584b
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Use GoldWrench cursor for engineer repair
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2010-07-23 00:29:46 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Paul Chote
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a0e4e40eaf
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Fix e6
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2010-06-16 21:13:20 +12:00 |
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Chris Forbes
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e3ac2a4e88
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#164 engineer cursor on friendly critical buildings
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2010-04-17 17:48:43 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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