Chris Forbes
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ccb77dee12
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rename ChoosePaletteOnSelect
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2010-08-23 17:47:46 +12:00 |
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Bob
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0e16aa339d
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move SheetBuilder singleton onto ModData
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2010-08-21 17:44:06 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Paul Chote
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21b0b12948
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Fix MP gamestart
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2010-08-18 22:21:08 +12:00 |
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Chris Forbes
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1c6470eff3
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add movement-free autotarget option
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2010-08-18 17:47:38 +12:00 |
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Paul Chote
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0cf51d8142
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Skip movies with `esc'
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2010-08-17 22:59:41 +12:00 |
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Paul Chote
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56b0da0b13
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Singleplayer campaign support: player/world init
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2010-08-17 22:59:41 +12:00 |
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Chris Forbes
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b1b75ecf2f
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fix wtf in spy
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2010-08-17 21:42:25 +12:00 |
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Chris Forbes
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f6a880e524
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line way too long.
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2010-08-17 20:32:10 +12:00 |
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Chris Forbes
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b4068f0ac7
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msam polish -- contains some dirty hacks
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2010-08-15 21:11:38 +12:00 |
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Chris Forbes
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ac7bb3c71b
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use activity cursor rather than deploy for disguise
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2010-08-15 20:36:29 +12:00 |
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Chris Forbes
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3aa7ff5a6b
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fix various bugs in prev 2
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2010-08-15 20:29:09 +12:00 |
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Chris Forbes
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0b3414c46f
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disguise on self to lose it.
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2010-08-15 20:22:59 +12:00 |
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Chris Forbes
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fdcad8710b
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first cut at disguise
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2010-08-15 20:21:27 +12:00 |
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Paul Chote
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02a7b092dc
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Use map-defined stances
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2010-08-15 20:15:45 +12:00 |
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Paul Chote
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10ea035b42
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Fix #41
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2010-08-15 15:34:27 +12:00 |
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alzeih
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cd358eb985
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Fix #24
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2010-08-15 06:32:12 +12:00 |
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Paul Chote
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45a4935b01
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Cannot cloak if critical health
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2010-08-15 06:18:47 +12:00 |
|
Paul Chote
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824e2a7b0b
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Auto-target detected subs
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2010-08-15 06:18:47 +12:00 |
|
Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
7f191887ec
|
Revamp cloak model
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2010-08-15 06:18:46 +12:00 |
|
alzeih
|
c338612b9f
|
Fully laden harv's are too slow now
|
2010-08-15 04:38:53 +12:00 |
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Paul Chote
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ab3c06cd04
|
Fail
|
2010-08-15 01:59:23 +12:00 |
|
Paul Chote
|
ddd56e6f9b
|
Reveal-map crate
|
2010-08-15 01:43:24 +12:00 |
|
Paul Chote
|
694fd84188
|
Clean up custom color palette
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2010-08-15 00:18:06 +12:00 |
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alzeih
|
7a10ae3dea
|
Some of fixing #36
|
2010-08-15 00:07:27 +12:00 |
|
Paul Chote
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d0da9d11bf
|
Fix palettes and all palettemods. Remap palettes broken.
|
2010-08-14 23:29:01 +12:00 |
|
Paul Chote
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5c1408d4d7
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cnc water palette rotation
|
2010-08-14 17:52:59 +12:00 |
|
Bob
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ae703d50b2
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Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
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df19163ce5
|
fix #18 -- harvs built at weap choose a proc when trying to return now
|
2010-08-12 19:54:37 +12:00 |
|
Chris Forbes
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1ad8b58f1b
|
blah
|
2010-08-12 18:34:48 +12:00 |
|
Chris Forbes
|
441bffecfc
|
fix #262 -- harv should move slower when full
|
2010-08-12 18:10:23 +12:00 |
|
Chris Forbes
|
3af0d2f6a4
|
noise reduction
|
2010-08-09 17:29:50 +12:00 |
|
Paul Chote
|
d9acf1a3e5
|
Don't teleport into transport's.
|
2010-08-08 19:30:49 +12:00 |
|
Paul Chote
|
6fc945ac91
|
Fix cargo/passenger interaction
|
2010-08-08 19:16:37 +12:00 |
|
Chris Forbes
|
551814fc32
|
fix crash when a bridge is destroyed, and has a husk on it.
|
2010-08-06 21:02:46 +12:00 |
|
Chris Forbes
|
f64a6e273e
|
fix sub -> ground crash
|
2010-08-06 20:11:49 +12:00 |
|
Chris Forbes
|
71792a8f09
|
fix crash on telling {sam,agun} to attack ground
|
2010-08-04 18:23:06 +12:00 |
|
Paul Chote
|
40b16e33ba
|
Fix and polish all ra production structures; remove some obsoleted Production subclasses
|
2010-08-03 18:29:32 +12:00 |
|
Paul Chote
|
053f0f5c7f
|
Refactoring + cnc weap
|
2010-08-03 01:03:31 +12:00 |
|
Paul Chote
|
7c562059c2
|
Fix cnc afld
|
2010-08-03 00:17:11 +12:00 |
|
Paul Chote
|
cf5cb80c61
|
Restore cnc helicopters (reservable etc changes deferred)
|
2010-08-02 23:57:19 +12:00 |
|
Paul Chote
|
711378d352
|
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
|
2010-08-02 23:35:35 +12:00 |
|
Paul Chote
|
bc93e8cac0
|
Health as an ActorInit
|
2010-08-02 20:12:04 +12:00 |
|
alzeih
|
578d42614b
|
Convert all CreateActor calls to use TypeDictionary
|
2010-08-02 01:51:13 +12:00 |
|
alzeih
|
4ea66ea309
|
Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
|
2010-08-02 00:49:26 +12:00 |
|
Bob
|
dfc24233f7
|
fix broken rebase
|
2010-08-01 19:38:44 +12:00 |
|
Bob
|
970eb4d6e1
|
use the new actorinit stuff when loading map yaml
|
2010-08-01 19:38:42 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
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