Commit Graph

377 Commits

Author SHA1 Message Date
Chris Forbes
ccb77dee12 rename ChoosePaletteOnSelect 2010-08-23 17:47:46 +12:00
Bob
0e16aa339d move SheetBuilder singleton onto ModData 2010-08-21 17:44:06 +12:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
0e71af25f4 remove Game.skipMakeAnims 2010-08-20 17:14:20 +12:00
Paul Chote
21b0b12948 Fix MP gamestart 2010-08-18 22:21:08 +12:00
Chris Forbes
1c6470eff3 add movement-free autotarget option 2010-08-18 17:47:38 +12:00
Paul Chote
0cf51d8142 Skip movies with `esc' 2010-08-17 22:59:41 +12:00
Paul Chote
56b0da0b13 Singleplayer campaign support: player/world init 2010-08-17 22:59:41 +12:00
Chris Forbes
b1b75ecf2f fix wtf in spy 2010-08-17 21:42:25 +12:00
Chris Forbes
f6a880e524 line way too long. 2010-08-17 20:32:10 +12:00
Chris Forbes
b4068f0ac7 msam polish -- contains some dirty hacks 2010-08-15 21:11:38 +12:00
Chris Forbes
ac7bb3c71b use activity cursor rather than deploy for disguise 2010-08-15 20:36:29 +12:00
Chris Forbes
3aa7ff5a6b fix various bugs in prev 2 2010-08-15 20:29:09 +12:00
Chris Forbes
0b3414c46f disguise on self to lose it. 2010-08-15 20:22:59 +12:00
Chris Forbes
fdcad8710b first cut at disguise 2010-08-15 20:21:27 +12:00
Paul Chote
02a7b092dc Use map-defined stances 2010-08-15 20:15:45 +12:00
Paul Chote
10ea035b42 Fix #41 2010-08-15 15:34:27 +12:00
alzeih
cd358eb985 Fix #24 2010-08-15 06:32:12 +12:00
Paul Chote
45a4935b01 Cannot cloak if critical health 2010-08-15 06:18:47 +12:00
Paul Chote
824e2a7b0b Auto-target detected subs 2010-08-15 06:18:47 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
Paul Chote
7f191887ec Revamp cloak model 2010-08-15 06:18:46 +12:00
alzeih
c338612b9f Fully laden harv's are too slow now 2010-08-15 04:38:53 +12:00
Paul Chote
ab3c06cd04 Fail 2010-08-15 01:59:23 +12:00
Paul Chote
ddd56e6f9b Reveal-map crate 2010-08-15 01:43:24 +12:00
Paul Chote
694fd84188 Clean up custom color palette 2010-08-15 00:18:06 +12:00
alzeih
7a10ae3dea Some of fixing #36 2010-08-15 00:07:27 +12:00
Paul Chote
d0da9d11bf Fix palettes and all palettemods. Remap palettes broken. 2010-08-14 23:29:01 +12:00
Paul Chote
5c1408d4d7 cnc water palette rotation 2010-08-14 17:52:59 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
df19163ce5 fix #18 -- harvs built at weap choose a proc when trying to return now 2010-08-12 19:54:37 +12:00
Chris Forbes
1ad8b58f1b blah 2010-08-12 18:34:48 +12:00
Chris Forbes
441bffecfc fix #262 -- harv should move slower when full 2010-08-12 18:10:23 +12:00
Chris Forbes
3af0d2f6a4 noise reduction 2010-08-09 17:29:50 +12:00
Paul Chote
d9acf1a3e5 Don't teleport into transport's. 2010-08-08 19:30:49 +12:00
Paul Chote
6fc945ac91 Fix cargo/passenger interaction 2010-08-08 19:16:37 +12:00
Chris Forbes
551814fc32 fix crash when a bridge is destroyed, and has a husk on it. 2010-08-06 21:02:46 +12:00
Chris Forbes
f64a6e273e fix sub -> ground crash 2010-08-06 20:11:49 +12:00
Chris Forbes
71792a8f09 fix crash on telling {sam,agun} to attack ground 2010-08-04 18:23:06 +12:00
Paul Chote
40b16e33ba Fix and polish all ra production structures; remove some obsoleted Production subclasses 2010-08-03 18:29:32 +12:00
Paul Chote
053f0f5c7f Refactoring + cnc weap 2010-08-03 01:03:31 +12:00
Paul Chote
7c562059c2 Fix cnc afld 2010-08-03 00:17:11 +12:00
Paul Chote
cf5cb80c61 Restore cnc helicopters (reservable etc changes deferred) 2010-08-02 23:57:19 +12:00
Paul Chote
711378d352 Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested). 2010-08-02 23:35:35 +12:00
Paul Chote
bc93e8cac0 Health as an ActorInit 2010-08-02 20:12:04 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
alzeih
4ea66ea309 Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk 2010-08-02 00:49:26 +12:00
Bob
dfc24233f7 fix broken rebase 2010-08-01 19:38:44 +12:00
Bob
970eb4d6e1 use the new actorinit stuff when loading map yaml 2010-08-01 19:38:42 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00