Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
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move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105
Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
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Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
Matthias Mailänder
d3fbed8faa
fix offset for light vehicle factories
2014-08-15 06:17:58 +02:00
reaperrr
42acb78aba
Fixes D2k heavy factory roof displaying below exiting units.
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Closes #6236 .
2014-08-13 14:19:21 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Taryn Hill
40d1327939
Merge pull request #6087 from ScottNZ/planerepulsion
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Add plane repulsion
2014-07-28 17:25:52 -05:00
ScottNZ
de29b41103
Remove repulsion from d2k planes
2014-07-29 00:18:22 +12:00
Sebastien Kerguen
c540495abf
new D2K mod logo
2014-07-28 16:52:22 +12:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
ba21428276
Hide invalid hotkey from button tooltips.
2014-07-26 18:20:06 +12:00
Mustafa Alperen Seki
a7a65bf213
Added Grenadier as Atreides starting unit
2014-07-25 16:51:55 +03:00
Matthias Mailänder
93e34a10f0
Merge pull request #6042 from MustaphaTR/bleed
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Fixed Atreides Barracks Make Anim.
2014-07-23 19:51:39 +02:00
Mustafa Alperen Seki
6700ac273e
Fixed Atreides Barracks Make Anim.
2014-07-23 09:29:57 +03:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
25d377770d
Merge pull request #6007 from MustaphaTR/d2k-ai-improve
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Improved D2K AI
2014-07-23 09:46:58 +12:00
Chris Forbes
c8f295a814
Merge pull request #5997 from reaperrr/compress-shps
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Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Mustapha
8b0eb279c3
Added "Pasty Mesa" map and some tile fixes
2014-07-22 16:48:57 +03:00
Mustafa Alperen Seki
7abde5fd32
Improved AI
2014-07-21 08:51:50 +03:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
reaperrr
be1bd215c7
Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
2014-07-19 23:01:20 +02:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
befb11ce69
add parachute corpses
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fixes #5893
2014-07-09 09:16:27 +02:00
Paul Chote
4e1f7dedba
Fix the bogus D2K AI definitions.
2014-07-09 17:50:14 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
3918c992c4
Fix D2K turret placement crash.
2014-07-08 17:12:51 +12:00
Matthias Mailänder
4fb38c955b
Merge pull request #5859 from pchote/paratrooper-cleanup
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Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
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- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00