Commit Graph

910 Commits

Author SHA1 Message Date
Matthias Mailänder
6f22ba4811 fixed Dune 2000 powerdown cursor palette 2014-04-12 09:13:43 +02:00
Matthias Mailänder
771638c8e8 decide which mirror to choose locally and display result
closes #3904
2014-04-11 10:30:12 +02:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Matthias Mailänder
8fc6fe10f2 Death Depths: 6 players to 2 2014-04-05 19:41:33 +02:00
Matthias Mailänder
c5be6b9877 Venac Ditch: 4 players to 2 players 2014-04-05 19:28:59 +02:00
Paul Chote
19caf7b6f2 Fix walls not being buildable on concrete. Fixes #5031. 2014-04-05 20:47:16 +13:00
Matthias Mailänder
6a879cda8c Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range 2014-04-05 19:51:02 +13:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb Allow turrets to connect to walls in D2K. Fixes #5032. 2014-04-05 18:09:06 +13:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Paul Chote
143d3aa083 Replace ShpImageWidget -> SpriteSequenceWidget. 2014-04-02 19:24:07 +13:00
Paul Chote
b3e3b1bd7c Merge pull request #4986 from Mailaender/scroll-velocity
Scroll velocity polish
2014-04-01 18:06:09 +13:00
Oliver Brakmann
031461e188 Make husks not appear on radar. Fixes #4991. 2014-03-30 12:56:02 +02:00
Matthias Mailänder
64b4f62af0 hard-coded TooltipTemplate to YAML 2014-03-29 20:02:52 +01:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Paul Chote
3a8c94d8f8 Hook up observer view keybindings. Fixes #4435.
Uses 0-9 to select view (plus shift to cycle backwards), '-' for                 combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a Move control group logic into its own logic class. 2014-03-22 22:32:41 +13:00
Paul Chote
2c8fc4603a Add flags and player colours to the observer selector. 2014-03-22 20:01:09 +13:00
Igor Popov
6cb9b3afda get rid of double slash in path to maps and content in support dir 2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3 Add an order button for beacon placement. 2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f Unify all mods on the C&C order button logic. 2014-03-22 00:02:41 +13:00
Paul Chote
1020d45664 Split lobby map preview into its own logic class. 2014-03-21 23:33:14 +13:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
Paul Chote
52e27f036a Add buildable concrete and weathering to D2k. Fixes #2249. 2014-03-18 15:46:07 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Pizzaoverhead
ce49d5df5e Display an "outside range" cursor for attacks. 2014-03-12 23:50:08 +13:00
Paul Chote
a7d6f717c4 Overhaul ingame timer displays. Fixes #3062. 2014-03-12 17:19:06 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Dan9550
0e905a39eb R3moved C4 target type from walls in D2K
D2K Destructable trait, walls
2014-02-24 18:27:22 +11:00
Matthias Mailänder
d7b891d995 Merge pull request #4682 from ScottNZ/beacon
closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
ScottNZ
338fb38bd3 Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains. 2014-02-23 13:14:00 +13:00
Matthew Uzzell
c6b0e37f7e updated the AllowSpectate variable to be AllowSpectators
added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d edited the LobbyLogic to include a spectator toggle in the server admin dropdown. 2014-02-22 21:55:34 +00:00
Matthias Mailänder
a4569d3b35 fixed a crash when the grenadier is sonic tank zapped 2014-02-22 12:48:56 +01:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Oliver Brakmann
ba1558259b Add constants for the 8 main facing values to Lua. Fixes #4490 2014-02-17 19:16:47 +01:00
Matthias Mailänder
b014af11b0 allow vehicle demolition with C4 in ra and d2k 2014-02-15 23:46:18 +01:00
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
Oliver Brakmann
886efd0b97 Add production-related Lua functions 2014-02-02 23:37:22 +01:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00