Commit Graph

23 Commits

Author SHA1 Message Date
abcdefg30
d6d8cf05b0 Adjust IsAtGroundLevel fixing EjectOnDeath 2017-08-26 15:54:02 -07:00
Paul Chote
afd8b9ab86 Rework harvester resource claiming:
* Maintains lists of claims, and only restricts
   reservations for friendly units.
 * Removes OnNotifyResourceClaimLost; it's not
   clear whether that is still useful, and it
   prevents future necessary cleanups.
 * Moves other code without changing behaviour.

This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
atlimit8
6aaa7fa042 ActorExts.AppearsFriendlyTo simplification 2017-04-25 15:53:50 -05:00
Paul Chote
c5547ec20b Fix harvesters harvesting resources from underground. 2017-04-20 19:57:26 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
1506a3c26f Fix crash with multiple RevealsShrouds targeting dead frozen actor. 2016-11-21 22:33:35 +00:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
atlimit8
7de98ad6d8 Merge pull request #9635 from RoosterDragon/occupy-space-perf
Speed up checks for IOccupySpace trait
2015-10-22 18:28:57 -05:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
RoosterDragon
262ab408b5 Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
Pavel Penev
02be188d14 Add ActorExts.ClosestCell() 2015-09-23 19:13:34 +03:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
Matthias Mailänder
0df8b3ba39 bring back AI search for new resource patches avoiding enemies 2015-09-06 12:56:23 +02:00
Matthias Mailänder
208cfa9542 fix IsAtGroundLevel always being false for immobile actors 2015-08-09 11:45:25 +02:00
Taryn Hill
6fa1f757b0 Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method 2015-08-01 11:48:47 -05:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Taryn Hill
0dc65e5cf3 Merge pull request #7301 from abcdefg30/yearnumbers
Updated year numbers in all files.
2015-01-10 17:57:42 -07:00
atimoschenkow
cefd554a5e NotifyBlocker extension method for Actor 2015-01-10 12:02:59 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
penev92
62601491ad Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file 2015-01-03 07:03:41 +02:00