RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
Gustas
3f2007cd2c
Optimise TakeCover to have clear states
2023-01-28 20:18:48 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Gustas
858d782af1
Simplify 'default' expression (IDE0034)
2022-10-11 17:40:05 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
e3fd54e147
Replace * 25 in internal tick defaults with actual total
...
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
8ded6dafd4
Add AvoidTerrainTypes to ScaredyCat.
2020-12-12 12:54:46 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
Paul Chote
b8e60ca8ec
Fix SequenceReference definitions.
2020-09-12 17:52:46 +02:00
Matthias Mailänder
6130d5622c
Add a panic function to the Lua API.
2020-06-19 16:50:28 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Matthias Mailänder
a4b427bfac
Clarify AttackPanicChance and add PanicChance.
2020-04-24 18:38:54 +02:00
abcdefg30
ea6c840343
Fix the panic chance calculation in ScaredyCat
2020-03-08 16:33:23 +01:00
reaperrr
a9eca2cf54
Add support for enabling prone state permanently
...
Negative ProneTime now activates prone state
permanently as soon as the trait is enabled.
2020-01-16 22:56:39 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
037ce9ebf3
Rename ProneTime to Duration
...
More in line with our property naming conventions.
Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
cef940fea9
Fix TakeCover to be disabled properly
...
Speed and Damage modifiers were ignoring IsTraitDisabled.
2019-12-30 11:34:41 +01:00
Paul Chote
61c56dcb00
Fix DamageModifier crashes when an actor is demolished.
...
Demolish calls GetDamageModifier with a null Damage.
2019-11-17 17:06:29 +01:00
tovl
38caadfdf0
Clean up nudging code.
2019-10-28 19:35:32 +01:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
TheChosenEvilOne
30103da2db
Conditional TakeCover
2019-02-24 14:43:47 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
4af7134115
Require explicit ISpeedModifier implementation
...
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
...
implementation.
2016-10-30 20:22:16 +01:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Zimmermann Gyula
b0239368a1
Fix TakeCover dependence on AttackTurreted.
2016-03-22 10:38:24 +01:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Pavel Penev
256929073c
Clean up some trait info loading code
...
Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
atlimit8
1bcc07ce69
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
penev92
351cf254e7
Fix DamageModifiers
2015-07-06 22:24:30 +03:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
8fe57e80df
fix an explicit NRE from Demolish.OnInside
2015-05-31 16:07:55 +02:00