Commit Graph

420 Commits

Author SHA1 Message Date
reaperrr
b8c251cf41 Add StartBurstReport to WeaponInfo
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
2017-05-14 11:49:38 +01:00
Andre Mohren
d68bc48ba5 Added ReloadSound and ReloadSoundDelay to weapon declarations. 2017-04-30 22:43:32 +02:00
Paul Chote
b803034cef Resolve yaml removals in weapon definitions. 2017-01-24 22:19:17 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
RoosterDragon
226c0a050a Dispose some sound streams. 2016-12-23 19:37:17 +00:00
Ori Bar
fabe799907 Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact 2016-11-04 02:24:43 +02:00
Matthias Mailänder
71743b3b4a Only sync projectiles and future synced effects. 2016-06-13 14:35:28 +02:00
Paul Chote
b4d1517d0d Set yaml filename when loading from FileSystem. 2016-06-04 15:23:44 +01:00
Paul Chote
923883fad7 Fix and improve custom rule detection. 2016-04-09 13:40:44 -04:00
RoosterDragon
36c9558b5f Added some comments to TraitsInConstructOrder. 2016-03-29 23:10:49 +01:00
RoosterDragon
3192432a5c Strengthen ordering of TraitsInConstructOrder.
All types that are dependencies of a trait must now occur before it in the construct ordering. Previously, only one type that was a dependency of a trait needed to occur before it.
2016-03-29 23:10:46 +01:00
abcdefg30
b097f7df91 Merge pull request #10912 from pchote/soundloader-streams
Introduce ISoundFormat for parsing sound files.
2016-03-13 14:56:01 +01:00
Paul Chote
be5eee0227 Allow rules to be constructed from a MapPreview. 2016-03-12 20:01:39 +00:00
Paul Chote
6bbe785019 Remove hardcoded wav/aud music assumption. 2016-03-12 13:01:01 +00:00
teees
0193ee5b3c Object oriented sound loader approach
Reshapes the ISoundLoader interface and
adds a new ISoundFormat interface to allow streaming in the near future
2016-03-12 12:50:52 +00:00
Paul Chote
82a9d69a51 Remove RulesetCache and push rule parsing to background thread. 2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654 Extract default TileSet/Sequence dictionaries to ModData. 2016-03-11 21:18:32 +00:00
Paul Chote
20e8bc249d Restore support for inline map rules. 2016-03-10 19:27:50 +00:00
Paul Chote
b969d61466 Move advanced map yaml to their own files. 2016-03-08 20:54:54 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
fe75f265f8 Disable now-invalid sequence caching. 2016-02-18 18:12:34 +00:00
Paul Chote
88f6daf57f Misc remaining FileSystem cleanups. 2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71 Use IReadOnlyFileSystem in artwork loaders. 2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58 Use IReadOnlyFileSystem in MusicInfo. 2016-02-18 18:12:31 +00:00
Paul Chote
4a12e7bafc Load mod yaml via the virtual filesystem. 2016-02-06 16:30:23 +00:00
Paul Chote
ab921682c4 Rewrite yaml merger. 2016-01-30 15:03:56 +00:00
reaperrr
56ab3f43da Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
abcdefg30
3c171569a7 Merge pull request #10193 from atlimit8/ITraitInfoInterface
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Oliver Brakmann
71478aa2b8 Merge pull request #9734 from RoosterDragon/auto-target-perf
Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
21292061f9 Added "PERF: Avoid LINQ." comments. 2015-12-12 21:05:13 +00:00
RoosterDragon
0fab3ec1b2 Remove LINQ in some performance critical AutoTarget paths. 2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412 Store Targetables in Actor.
This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
atlimit8
3d2aa751a3 TraitInfoInterface base for interfaces implemented by trait infos 2015-12-07 18:22:43 -06:00
Matthias Mailänder
fa5fd5c92f Merge pull request #9710 from obrakmann/yaml-removals
Fix yaml removals
2015-12-06 17:04:47 +01:00
Paul Chote
03693a06eb Add CurrentSource parameter to ProjectileArgs. 2015-12-01 07:47:39 +02:00
RoosterDragon
0caffa8196 Remove some global state dependence in ActorInfo.
Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6 Move yaml removals to the end of the merge. 2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge. 2015-11-28 17:20:21 +01:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
abcdefg30
674b1672f5 Merge pull request #9488 from atlimit8/MapMusic
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027 Load music after mounting map 2015-10-18 09:53:39 -05:00
atlimit8
079cff0a7a IRulesetLoaded Warhead support and better error messages. 2015-10-02 13:40:21 -05:00
atlimit8
f6180d7fa4 Include add/replace playlist entries support using map.yaml 2015-09-30 10:31:49 -05:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
atlimit8
65c1d2f5c1 Add IRulesetLoaded for late binding in trait info getting all rules 2015-09-24 16:26:42 -05:00
atlimit8
9cef739dd5 Make ActorInfo.{Traits => traits} private 2015-09-21 15:50:57 -05:00
atlimit8
b889675c83 ActorInfoTest fixup with new ActorInfo ctor 2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0 Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration 2015-09-21 15:50:57 -05:00