Paul Chote
f9791bbc1d
Convert UpgradeOnMovement to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
b9bc6eba16
Convert UpgradeOnDamageState to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
04637a305a
Convert Cloak to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
32f0d570bf
Rework UpgradeActorsNear -> ProximityExternalCondition.
2016-12-12 14:28:54 +00:00
Paul Chote
ea7ad2e337
Migrate lua upgrades to conditions.
2016-12-11 00:40:14 +00:00
reaperrr
b7f746d711
Remove WithBuildingExplosion
...
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00
Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00
Paul Chote
ac4f89ce51
Add upgrade rules.
2016-12-06 17:21:13 +00:00
Paul Chote
60e45b9eb7
Extract RenameNodeKey helper.
2016-12-06 17:21:13 +00:00
Paul Chote
966fad7af3
Add upgrade rules and update d2k.
2016-11-30 19:24:44 +00:00
Paul Chote
326cc0bf5b
Add upgrade rule for migrating UpgradeTypes to RequiresCondition.
2016-11-19 17:19:27 +00:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
...
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
5b5b064981
Move production icon sequence from Tooltip to Buildable
2016-10-22 20:37:09 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
Tyson Liddell
aeb1e07823
Moved production description from Tooltip to Buildable
2016-10-16 12:03:42 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
...
Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Oliver Brakmann
88a4f73bdc
Add advisory upgrade rule for WithRearmAnimation
2016-09-18 14:20:58 +02:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
abcdefg30
ddfd4c7873
Add an upgrade rule
2016-08-21 01:19:54 +02:00
reaperrr
cd03bc6883
Upgrade rule for UpgradeOnDamage to UpgradeOnDamageState
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
...
Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
...
Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
abcdefg30
df5727ad38
Add an upgrade rule
2016-07-12 22:19:52 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Taryn Hill
f731dc8d68
Utility: Add upgrade rules for GivesExperience and GivesBounty changes
2016-07-03 08:50:55 -05:00
reaperrr
096d82a901
Map actor Location upgrade rules
...
To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
...
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
...
Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
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Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00