Matthias Mailänder
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be1ab707c5
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separate TargetFlash from DrawLineToTarget
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2013-11-02 18:03:55 +01:00 |
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ScottNZ
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d74c54d9f7
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Add shake multiplier value to ScreenShaker
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2013-11-02 17:19:08 +13:00 |
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Paul Chote
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4814c0541e
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Replace cash tick options with a simple on/off.
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2013-10-23 19:37:09 +13:00 |
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Matthias Mailänder
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5803661d83
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Merge pull request #3974 from pchote/frozen-actor-fix
Fix bogus screen-map queries.
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2013-10-21 11:43:41 -07:00 |
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Paul Chote
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03c4c476f1
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Use scale in RenderSimple.RenderPreview. Fixes #3970.
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2013-10-21 18:52:29 +13:00 |
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Paul Chote
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33f514001e
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Fix viewport-px / world-px confusion in ScreenMap. Fixes #3964.
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2013-10-21 17:57:53 +13:00 |
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Paul Chote
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59f5c8ed52
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Fix the pip/tag/group decoration size when zooming.
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2013-10-16 19:12:59 +13:00 |
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Paul Chote
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84bb78060f
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Don't zoom UI lines when pixel doubling.
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2013-10-15 11:19:16 +13:00 |
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Paul Chote
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44dd801f16
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Extract shared constants in Draw*Bar and DrawSelectionBox.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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483120ea20
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Extract DrawTargetMarker to WorldRenderer.
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2013-10-15 10:45:51 +13:00 |
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Taryn Hill
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e3e7d0b38c
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Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
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2013-10-13 20:24:29 -04:00 |
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Paul Chote
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919181e04d
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Clean up viewport internals.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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3ae75362bb
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Remove WorldUtils.FindFrozenActorsAtMouse.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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0b560bfc6e
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Move more viewport lookups to WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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4f354e1474
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Batch ActorMap add/removes and filter invalid ActorsInBox. Fixes #3897.
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2013-10-05 13:19:47 +13:00 |
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Paul Chote
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85f854ccde
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Clean up ActorMap.
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2013-10-05 12:59:54 +13:00 |
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Paul Chote
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8241718d01
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Fix double-rendering regression.
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2013-09-29 21:29:10 +13:00 |
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Paul Chote
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68a0070fa6
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Remove PPos hack from ScreenShaker.
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2013-09-27 15:50:45 +12:00 |
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Paul Chote
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f94c7034bf
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Use SpriteRenderables for selection decorations.
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2013-09-27 15:41:33 +12:00 |
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Paul Chote
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3002c4b77d
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Use SpriteRenderables for tile overlays.
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2013-09-27 15:41:33 +12:00 |
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Paul Chote
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0dc50c65f5
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Remove unnecessary int2 -> PPos -> int2 conversions.
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2013-09-27 15:41:32 +12:00 |
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Paul Chote
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ad44610e5a
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Replace dynamic Actor.Bounds with the (unchanging) relative rect.
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2013-09-27 15:39:57 +12:00 |
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Paul Chote
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3f8d75a1ac
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Remove SpatialBins.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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e03ec690ff
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Track actor positions in ActorMap.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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b00cc6108d
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Make ActorMap addition explicit.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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4a2a747556
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Pull ActorMap back out into a trait.
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2013-09-27 15:36:49 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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cad46e43c5
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Add WorldRenderer parameter to WorldLoaded.
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2013-09-27 15:29:44 +12:00 |
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Paul Chote
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dca59f12f7
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Split highlight and player palettes. Fixes #3799.
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2013-09-07 20:59:43 +12:00 |
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Paul Chote
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75ae34b9fe
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Move PlayerColorPalette to /Player/ and fix style nits.
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2013-09-07 20:49:45 +12:00 |
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Matthias Mailänder
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aa9408ca9e
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ToString() for FrozenActor
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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4fd647bc5d
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ToString() for Target
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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ba13c1d982
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StyleCop clean Map/*.cs files
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2013-08-25 14:30:00 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Paul Chote
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6e13cb7f3b
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Unacquire invalid AI targets.
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2013-08-22 19:32:25 +12:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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ff98fb0cdf
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Add ITargetableInfo interface for querying target types.
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2013-08-11 22:23:52 +12:00 |
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Matthias Mailänder
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bbff99d958
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remove kill/death count in player/health
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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3b3e6edc90
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Add IMove interface.
Fixes Rallypoints for aircraft.
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2013-08-11 00:28:31 +12:00 |
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