Commit Graph

157 Commits

Author SHA1 Message Date
Paul Chote
4814c0541e Replace cash tick options with a simple on/off. 2013-10-23 19:37:09 +13:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
dca59f12f7 Split highlight and player palettes. Fixes #3799. 2013-09-07 20:59:43 +12:00
Paul Chote
75ae34b9fe Move PlayerColorPalette to /Player/ and fix style nits. 2013-09-07 20:49:45 +12:00
Matthias Mailänder
aa9408ca9e ToString() for FrozenActor 2013-08-29 17:40:27 +02:00
Matthias Mailänder
d565413e4d Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
8fcbe7bb9e Fix world visibility checks when shroud is disabled. 2013-08-10 20:15:05 +12:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Chris Forbes
73483877af fix bogus shroud disable
This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Paul Chote
248e815d99 More shroud refactoring.
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.

Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
0cff8b5b12 Add a debug visualization for muzzle positions. 2013-03-29 20:42:56 +13:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
3f273674f7 Merge pull request #2737 from Mailaender/shroud-sync
add Shroud, CreatesShroud and RevealsShroud to syncreport.log
2013-03-09 21:09:31 -08:00
Matthias Mailänder
58c3b52a1a add reset exploration developer cheat 2013-03-07 20:32:00 +01:00
Matthias Mailänder
72841a51e6 add shroud, creates shroud and reveals shroud to syncreport 2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Chris Forbes
7e1ee0e2e5 fix #2661: desyncs with shroud/exploration cheats 2013-03-01 09:29:03 +13:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Remco van der Zon
8a08365666 Fixed bug in cash ticks, normal settings.
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7 Red Alert CashTicks
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.

Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
ea32b1bc6d remove a bunch of trait lookups for PlayerResources 2011-05-04 18:40:33 +12:00
Paul Chote
4c92293814 Remove UnitInfluenceDebug checkbox 2011-04-09 12:10:16 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Chris Forbes
14a2b68b7d add chrome + plumbing for BuildAnywhere devhack 2011-03-07 20:20:44 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
6e1cb23f10 "Repairing" eva notification for ra and cnc. 2011-01-30 18:35:44 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
272ba08c21 Likewise for PlayerResources 2011-01-25 18:26:15 +13:00
Chris Forbes
9387029b51 remove some sillyness in PlayerResources.Tick 2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca less dumb PlayerResources init 2011-01-09 13:23:29 +13:00
Paul Chote
8264c6c8dc Play "Unable to build more" eva when the production exit is blocked. Also fixes #484. 2011-01-08 13:15:30 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
f3da258763 Remove GetSiloFullness. 2011-01-02 14:54:25 +13:00
Chris Forbes
5617465294 remove sync attribute from DisplayCash/DisplayOre 2010-12-04 11:14:40 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00