Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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5f58379f5b
|
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
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2010-06-16 20:18:01 +12:00 |
|
Chris Forbes
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c3e15aab7d
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hacky fix for productionqueue desync (e3, etc)
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2010-06-15 08:42:40 +12:00 |
|
Paul Chote
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24edba34a7
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Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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283512f314
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Spend ore before cash; lose ore > capacity.
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2010-06-14 20:59:35 +12:00 |
|
alzeih
|
3ac0ca6a65
|
BuildPalette tooltips show build time (+ in red if in low power)
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2010-06-14 00:18:36 +12:00 |
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Paul Chote
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aba5c777db
|
The original method worked better; take the best of both worlds
|
2010-06-13 22:00:39 +12:00 |
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Paul Chote
|
640ac9b8e6
|
Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Paul Chote
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3b4753d9a8
|
Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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8397bc12b5
|
Tweak special powers
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2010-06-13 17:00:18 +12:00 |
|
Chris Forbes
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bcf7328d77
|
a bit of cleanup
|
2010-06-12 21:48:52 +12:00 |
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Chris Forbes
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5d823d8e6e
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fix some debug-channel stuff that beedee missed in rebase
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2010-06-11 18:00:36 +12:00 |
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Chris Forbes
|
e60acc682a
|
add logging to ProductionItem
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2010-06-11 17:53:34 +12:00 |
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Chris Forbes
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270941cfde
|
fix some fail desyncs in chronoshift code
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2010-05-26 19:02:43 +12:00 |
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Paul Chote
|
bbbd65a6eb
|
Fix regressions.
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2010-05-24 21:14:36 +12:00 |
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Paul Chote
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d9931af5ae
|
First attempt; works, but has regressions in several areas
|
2010-05-24 21:14:36 +12:00 |
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Chris Forbes
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431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
|
Bob
|
e9799ffdfa
|
move CanPowerDown, PowerDownButton, and 3 IOGs
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2010-05-20 19:33:10 +12:00 |
|
Chris Forbes
|
91a4ac5faf
|
move victory conditions
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2010-05-20 19:21:09 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|
Bob
|
7deefc5246
|
debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
|
2010-05-16 22:23:36 +12:00 |
|
Chris Forbes
|
d87807809d
|
disable group spam on console; put speed back to something sensible
|
2010-05-16 16:09:37 +12:00 |
|
Chris Forbes
|
c20a1cc70a
|
synced group creation
|
2010-05-16 12:08:37 +12:00 |
|
Chris Forbes
|
b871caa287
|
add receiving end of CreateGroup order
|
2010-05-16 11:41:56 +12:00 |
|
Chris Forbes
|
82c9c12cae
|
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
|
2010-05-14 08:16:33 +12:00 |
|
alzeih
|
43ad339ffe
|
Squelch almost all compile errors
|
2010-05-14 01:00:28 +12:00 |
|
Chris Forbes
|
2ef13f374b
|
fix bug in placebuilding sounds (was using Player actor location)
|
2010-05-13 08:44:47 +12:00 |
|
Chris Forbes
|
65c42ce9d7
|
more positional sound
|
2010-05-13 08:44:47 +12:00 |
|
Chris Forbes
|
72213adb45
|
fix stupid crash on startup
|
2010-05-12 18:31:09 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
|
173c374de0
|
renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
|
2010-05-06 18:16:36 +12:00 |
|
Chris Forbes
|
8c4502429c
|
add 'h' hotkey to cycle through bases (fact/mcv)
|
2010-05-03 17:47:08 +12:00 |
|
Chris Forbes
|
510cfc4afb
|
unbitrot cnc; fix double-surrender oddity
|
2010-05-02 15:58:44 +12:00 |
|
Chris Forbes
|
104d188d9b
|
make surrender actually work
|
2010-05-02 13:59:21 +12:00 |
|
Paul Chote
|
b5398b66f7
|
Try that again
|
2010-05-01 01:17:15 +12:00 |
|
Paul Chote
|
80621ca97a
|
Test lose actions
|
2010-05-01 01:12:04 +12:00 |
|
Chris Forbes
|
6249bbd897
|
fix 'Neutral has been defeated' crap
|
2010-04-23 21:59:19 +12:00 |
|
Chris Forbes
|
3dd343f594
|
cleanup some redundant bits
|
2010-04-23 21:04:11 +12:00 |
|
Chris Forbes
|
b20a8d193e
|
use a tag trait to determine what actors must be destroyed in order to win/lose
|
2010-04-23 20:42:17 +12:00 |
|
Bob
|
55352d7df9
|
merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
|
2010-04-16 14:18:30 +12:00 |
|
Chris Forbes
|
9e11932ade
|
hacked victory conditions
|
2010-04-13 20:43:53 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|
Chris Forbes
|
93632f6c6c
|
#115 New construction options
|
2010-04-05 08:49:36 +12:00 |
|
Chris Forbes
|
8cf2b75f94
|
fix linebuild bugs (2/2)
|
2010-04-05 07:56:28 +12:00 |
|
Bob
|
3caa0a3431
|
fix linebuild
|
2010-04-05 07:56:27 +12:00 |
|
Bob
|
93bdba6ca4
|
I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
|
2010-04-02 22:16:05 +12:00 |
|
alzeih
|
c54d904e2b
|
Some trait info moved from GlobalDefaults to sane places
|
2010-04-02 15:30:04 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
006ccbc59c
|
fix dumb crash in ProductionQueue
|
2010-03-27 23:10:57 +13:00 |
|
Bob
|
dca15cadb9
|
fixed line-endings on *.cs
|
2010-03-22 19:28:37 +12:00 |
|