Matthias Mailänder
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aa9408ca9e
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ToString() for FrozenActor
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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4fd647bc5d
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ToString() for Target
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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8e4ef0462d
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StyleCop clean Actor
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2013-08-29 17:40:26 +02:00 |
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Matthias Mailänder
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aa86eb47aa
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hash Target
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2013-08-29 17:40:20 +02:00 |
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Matthias Mailänder
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5f8d8beec1
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sync bullets and missiles
to investigate desyncs
StyleCop clean WeaponInfo and friends
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2013-08-29 17:37:35 +02:00 |
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Matthias Mailänder
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bdfdaac092
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sync effects
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2013-08-29 17:37:35 +02:00 |
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Matthias Mailänder
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5641113f6f
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Merge pull request #3758 from ScottNZ/crashform
Crash improvements: closes #3698 and closes #3700
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2013-08-29 08:35:58 -07:00 |
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Matthias Mailänder
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9c52055b2c
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Merge pull request #3740 from pchote/bot-cleanup
HackyAI refactoring
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2013-08-29 08:32:00 -07:00 |
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Paul Chote
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7ab0e00948
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Add IEnumerable<WPos>.Average overload.
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2013-08-29 20:14:36 +12:00 |
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ScottNZ
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b654b65d8d
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Close game interface before showing crash form and don't show it at all on dedicated servers.
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2013-08-29 01:30:29 +12:00 |
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Matthias Mailänder
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ba13c1d982
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StyleCop clean Map/*.cs files
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2013-08-25 14:30:00 +02:00 |
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Matthias Mailänder
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a5572b50cf
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remove workaround for very old Mono bugs
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2013-08-25 13:01:14 +02:00 |
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Matthias Mailänder
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11acd7f1df
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logged the complete incoming bad session yaml
to investigate #3343
also made StyleCop happy
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2013-08-23 20:30:04 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Paul Chote
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6e13cb7f3b
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Unacquire invalid AI targets.
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2013-08-22 19:32:25 +12:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Matthias Mailänder
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1e2bccbc59
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Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
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2013-08-18 00:11:02 -07:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Matthias Mailänder
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018ceb8d82
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display where duplicate keys in MiniYaml are found
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2013-08-17 23:47:13 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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0a84ddc8fb
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fix d2k cursors
- center by default (also works better for ra/cnc/ts)
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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1a9c762115
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add location in sequence yaml to FormatExceptions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Matthias Mailänder
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503fdc463f
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Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
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2013-08-17 01:08:42 -07:00 |
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Paul Chote
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5cb79283be
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Use uppercase extensions to support case-sensitive filesystems.
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2013-08-17 20:01:24 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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059c88ca1b
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Reorganize map options panel.
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2013-08-17 14:41:44 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Paul Chote
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608ca31f6d
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Support .r8 tileset artwork.
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2013-08-15 19:28:55 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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7278739e45
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Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
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2013-08-15 18:05:34 +12:00 |
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Paul Chote
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f6d0ea4b0f
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Remove TileSet rendering code.
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2013-08-14 23:08:25 +12:00 |
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Paul Chote
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387ac04d9f
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Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
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2013-08-14 23:08:17 +12:00 |
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Paul Chote
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a1dd7cff7b
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Support additive blending for D2K explosions.
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2013-08-14 17:31:02 +12:00 |
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Matthias Mailänder
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3fdf9ddbc9
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Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
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2013-08-12 04:19:21 -07:00 |
|
Paul Chote
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4b51b0c205
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Allow custom dropdown group background. Fixes #3584.
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2013-08-12 21:48:39 +12:00 |
|
Paul Chote
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1040d7f3ef
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Add no-sync check around TickRender.
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2013-08-12 21:35:46 +12:00 |
|
Paul Chote
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3e605b1ee9
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Add plumbing for issuing orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c0cb52a5ca
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Show tooltips for frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c3bcca2ff7
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Use selection priority when picking tooltip actor.
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2013-08-11 22:23:53 +12:00 |
|
Paul Chote
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0a9d920eb6
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Allow world and (render-) player actors to render.
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2013-08-11 22:23:52 +12:00 |
|
Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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