Commit Graph

221 Commits

Author SHA1 Message Date
Matthias Mailänder
bb57caef8d separate Rank effect from GainsExperience
fixes #3957
2013-11-02 08:53:31 +01:00
Paul Chote
911716fb18 Fix GravityBomb explosion position. 2013-11-01 17:47:30 +13:00
Paul Chote
7ecf84dc61 Extract contrail fading for dead projectiles into an IEffect. 2013-10-21 18:27:37 +13:00
Paul Chote
8aa76b07cb Use the current position for projectile explosions. Fixes #3795. 2013-10-16 17:31:28 +13:00
Matthias Mailänder
5f8d8beec1 sync bullets and missiles
to investigate desyncs

StyleCop clean WeaponInfo and friends
2013-08-29 17:37:35 +02:00
Matthias Mailänder
b5fcb297af Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
2013-08-23 09:27:56 -07:00
Matthias Mailänder
f485ef2ecf added support for weapon launch sound effects 2013-08-22 20:55:17 +02:00
Paul Chote
bc5c11e44f Check ITargetable when deciding target validity. Fixes #3659. 2013-08-22 19:29:05 +12:00
Paul Chote
1e53434e45 Simplify cloak crate behavior.
This removes the runtime trait addition which
prevented Cloak from being cached.

The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00
Matthias Mailänder
cadf689406 fix possible null reference exceptions 2013-08-20 20:31:41 +02:00
Matthias Mailänder
d8ae966d64 don't display gps dots for dead actors
fixes #3709
2013-08-19 20:45:16 +02:00
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Matthias Mailänder
f4371f886c Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
2013-08-11 02:14:34 -07:00
Paul Chote
18ae6aed28 Hide CashTicks under fog. Fixes #3664. 2013-08-11 12:52:47 +12:00
Paul Chote
be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Paul Chote
805b4b6258 Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
2013-08-03 11:16:52 +12:00
Matthias Mailänder
b62d9b7517 Merge pull request #3616 from pchote/wobbly-turrets
Fix wobbly turrets
2013-08-02 10:58:50 -07:00
Paul Chote
cdef41adb4 Specify sprite positions as center pos + offset. Fixes #3611. 2013-08-01 22:23:21 +12:00
Paul Chote
b374816fa1 Convert Missile to world coordinates. Fixes #3347. Closes #3434. 2013-08-01 20:18:42 +12:00
Paul Chote
285ecb8c03 Rewrite bullets using world coords and improved trails. 2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac Rewrite GravityBomb with world coords and gravity. 2013-08-01 20:18:42 +12:00
Paul Chote
547fcdfa4d Split TeslaRenderable out from TeslaZap. 2013-08-01 20:18:41 +12:00
Paul Chote
df46ffeb84 Convert ProjectileArgs to world coords. 2013-08-01 20:18:41 +12:00
Paul Chote
bdded2f14c Hide crate effects / rank animation under fog. 2013-07-25 18:16:10 +12:00
Paul Chote
126fc79eed Fix FrozenUnderFog. 2013-07-25 18:11:55 +12:00
Paul Chote
7405921621 Hide Repair, Powerdown icons when cloaked. Fixes #3588. Fixes #3502. 2013-07-25 18:11:55 +12:00
Paul Chote
b24427a9c1 Hide smoke under fog. 2013-07-25 18:11:55 +12:00
Paul Chote
7cb70d3aab Hide corpses under fog. 2013-07-25 18:11:54 +12:00
Paul Chote
bc4061aabd Hide explosions under fog. 2013-07-25 18:11:54 +12:00
Paul Chote
c3f04cc32e Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
048bed0a5e Rename ITeleportable -> IPositionable. 2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Paul Chote
ddd1314613 Convert ScreenShaker to world coords. 2013-07-20 15:34:28 +12:00
Paul Chote
15688eed13 Allow Animation to generate its own Renderables. 2013-07-15 20:54:02 +12:00
Paul Chote
1e7f1ab225 Convert Explosion to world coords. 2013-07-08 23:40:22 +12:00
Paul Chote
7883b1bd7f Convert Combat.DoExplosion to world coords. 2013-07-08 21:52:27 +12:00
Paul Chote
f9ec5fd9b7 Add WPos.ToCPos(). 2013-07-08 21:52:25 +12:00
Paul Chote
185e9b3f08 Fix and rewrite contrails. Closes #3457. 2013-06-25 19:38:48 +12:00
Paul Chote
90d7f230ed Move RallyPoint offset into sequences. 2013-06-20 22:35:01 +12:00
Paul Chote
88fd5ba094 Move SatelliteLaunch offsets into sequences. 2013-06-20 22:28:57 +12:00
Paul Chote
82059dca6d Add BeamRenderable for lasers. 2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. 2013-06-16 19:10:38 +12:00
Paul Chote
ef95faa9b9 Fix LaserZap LineRenderer flushing. 2013-06-15 19:09:20 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Chris Forbes
5af277d20e Merge pull request #3338 from Mailaender/gps-dots
Added GPS dot shadows again and removed pixelation
2013-05-26 13:21:47 -07:00
reaperrr
547e64724f Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595 Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Matthias Mailänder
770477f7a5 removed hard-coded GPS dot upscaling
please create a bigger sprite instead
2013-05-25 19:12:22 +02:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00