Matthias Mailänder
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bb57caef8d
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separate Rank effect from GainsExperience
fixes #3957
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2013-11-02 08:53:31 +01:00 |
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Paul Chote
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911716fb18
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Fix GravityBomb explosion position.
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2013-11-01 17:47:30 +13:00 |
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Paul Chote
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7ecf84dc61
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Extract contrail fading for dead projectiles into an IEffect.
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2013-10-21 18:27:37 +13:00 |
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Paul Chote
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8aa76b07cb
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Use the current position for projectile explosions. Fixes #3795.
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2013-10-16 17:31:28 +13:00 |
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Matthias Mailänder
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5f8d8beec1
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sync bullets and missiles
to investigate desyncs
StyleCop clean WeaponInfo and friends
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2013-08-29 17:37:35 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Matthias Mailänder
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f485ef2ecf
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added support for weapon launch sound effects
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2013-08-22 20:55:17 +02:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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Paul Chote
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1e53434e45
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Simplify cloak crate behavior.
This removes the runtime trait addition which
prevented Cloak from being cached.
The CloakCrateAction in D2K was never used, so
has also been removed.
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2013-08-22 19:29:05 +12:00 |
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Matthias Mailänder
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cadf689406
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fix possible null reference exceptions
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2013-08-20 20:31:41 +02:00 |
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Matthias Mailänder
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d8ae966d64
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don't display gps dots for dead actors
fixes #3709
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2013-08-19 20:45:16 +02:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Matthias Mailänder
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f4371f886c
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Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
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2013-08-11 02:14:34 -07:00 |
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Paul Chote
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18ae6aed28
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Hide CashTicks under fog. Fixes #3664.
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2013-08-11 12:52:47 +12:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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805b4b6258
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Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases.
Fixes #3621.
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2013-08-03 11:16:52 +12:00 |
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Matthias Mailänder
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b62d9b7517
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Merge pull request #3616 from pchote/wobbly-turrets
Fix wobbly turrets
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2013-08-02 10:58:50 -07:00 |
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Paul Chote
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cdef41adb4
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Specify sprite positions as center pos + offset. Fixes #3611.
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2013-08-01 22:23:21 +12:00 |
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Paul Chote
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b374816fa1
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Convert Missile to world coordinates. Fixes #3347. Closes #3434.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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285ecb8c03
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Rewrite bullets using world coords and improved trails.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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da5c85dbac
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Rewrite GravityBomb with world coords and gravity.
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2013-08-01 20:18:42 +12:00 |
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Paul Chote
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547fcdfa4d
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Split TeslaRenderable out from TeslaZap.
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2013-08-01 20:18:41 +12:00 |
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Paul Chote
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df46ffeb84
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Convert ProjectileArgs to world coords.
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2013-08-01 20:18:41 +12:00 |
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Paul Chote
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bdded2f14c
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Hide crate effects / rank animation under fog.
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2013-07-25 18:16:10 +12:00 |
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Paul Chote
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126fc79eed
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Fix FrozenUnderFog.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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7405921621
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Hide Repair, Powerdown icons when cloaked. Fixes #3588. Fixes #3502.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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b24427a9c1
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Hide smoke under fog.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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7cb70d3aab
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Hide corpses under fog.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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bc4061aabd
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Hide explosions under fog.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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ddd1314613
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Convert ScreenShaker to world coords.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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1e7f1ab225
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Convert Explosion to world coords.
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2013-07-08 23:40:22 +12:00 |
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Paul Chote
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7883b1bd7f
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Convert Combat.DoExplosion to world coords.
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2013-07-08 21:52:27 +12:00 |
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Paul Chote
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f9ec5fd9b7
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Add WPos.ToCPos().
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2013-07-08 21:52:25 +12:00 |
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Paul Chote
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185e9b3f08
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Fix and rewrite contrails. Closes #3457.
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2013-06-25 19:38:48 +12:00 |
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Paul Chote
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90d7f230ed
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Move RallyPoint offset into sequences.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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88fd5ba094
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Move SatelliteLaunch offsets into sequences.
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2013-06-20 22:28:57 +12:00 |
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Paul Chote
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82059dca6d
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Add BeamRenderable for lasers.
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2013-06-16 19:37:54 +12:00 |
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Paul Chote
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1eb04a70a5
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Add TextRenderable for CashTick. Make ticks consistent.
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2013-06-16 19:10:38 +12:00 |
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Paul Chote
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ef95faa9b9
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Fix LaserZap LineRenderer flushing.
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2013-06-15 19:09:20 +12:00 |
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Paul Chote
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53aa698491
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Rename LocalCoordinatesModel -> BodyOrientation.
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2013-05-28 22:34:59 +12:00 |
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Chris Forbes
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5af277d20e
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Merge pull request #3338 from Mailaender/gps-dots
Added GPS dot shadows again and removed pixelation
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2013-05-26 13:21:47 -07:00 |
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reaperrr
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547e64724f
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Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
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2013-05-26 16:47:23 +02:00 |
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reaperrr
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afb67f8595
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Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
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2013-05-26 16:45:16 +02:00 |
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Matthias Mailänder
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770477f7a5
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removed hard-coded GPS dot upscaling
please create a bigger sprite instead
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2013-05-25 19:12:22 +02:00 |
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Paul Chote
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170e14546a
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Convert NukeLaunch to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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