Paul Chote
6f66a19b18
Clean up file downloading.
2010-11-25 22:51:27 +13:00
Paul Chote
2fc88e439d
Progress towards in-launcher download ui. Works, but is very fragile.
2010-11-25 22:51:27 +13:00
Paul Chote
b4b05c3f4e
Notify javascript when download status changes. Allow js to query information about a download.
2010-11-25 22:51:27 +13:00
Paul Chote
0ee1d39bac
Refactor download mechanism to allow multiple concurrent downloads. Allow downloads to be cancelled. Allow js to query if files exist in the cache. Fix some compiler warnings.
2010-11-25 22:51:27 +13:00
Paul Chote
c3521a2490
Expose the package downloading to js. Todo: cancel support, status callbacks.
2010-11-25 22:51:27 +13:00
Paul Chote
034196ddd6
Build a list of parent mods before launching.
2010-11-25 22:51:26 +13:00
Paul Chote
3dc16bdbb4
Support launching an arbitrary mod. Hook up package detection for cnc.
2010-11-25 22:51:26 +13:00
Paul Chote
f42f39f9c9
Refactor JSBridge to simplify adding new methods. Add log(message) and a stub for fileExistsInMod(file,mod).
2010-11-25 22:51:26 +13:00
Paul Chote
810b73e1f0
Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods.
2010-11-25 22:51:25 +13:00
Paul Chote
82850cf4fb
Use window.external instead of Launcher in js for windows support. Tweak the OpenRA.Utility calls - still doesn't work 100%.
2010-11-25 22:51:25 +13:00
Paul Chote
21e597ca2d
Hook up the "Play" button to launch the game.
2010-11-25 22:51:25 +13:00
Paul Chote
ed8203c896
Load mod.html into the right pane when clicked. Refactoring.
2010-11-25 22:51:25 +13:00
Paul Chote
7271dd5248
List installed mods in the sidebar. Changes utility mod info syntax.
2010-11-25 22:51:24 +13:00
Chris Forbes
6a238ab51a
open/closed/bot dropdown for cnc lobby too
2010-11-25 20:04:56 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d
add missing WorldCommand trait to cnc
2010-11-14 21:27:16 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
Paul Chote
d55e58ea1c
Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames.
2010-11-09 23:22:34 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Chris Forbes
e3ae1bec75
add Yellowstone II map
2010-10-19 21:04:00 +13:00
Chris Forbes
b98b517e35
add some decent 4p cnc maps
2010-10-19 19:25:05 +13:00
Chris Forbes
5d9f25eef5
add Slendermang's 'Into the River Below' C&C map
2010-10-18 18:54:16 +13:00
Chris Forbes
0064caf1f4
fix cnc missiles a bit; add trails to cnc sam missiles
2010-10-17 12:34:02 +13:00
Chris Forbes
7509bf85aa
#309 add Tiberian's 'chokepoint' cnc 1v1 map
2010-10-16 18:54:04 +13:00
Chris Forbes
64e8088ae4
cnc: nerf apc speed 15 -> 11
2010-10-16 18:54:03 +13:00
Chris Forbes
15584b9b34
c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs
2010-10-16 18:54:03 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Paul Chote
5694c113be
undo testing changes
2010-10-16 09:56:01 +13:00
Paul Chote
01cf5c21a7
Add `roof' to lst
2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa
Allow maps to override and enforce race/colour selection
2010-10-16 09:56:01 +13:00
Chris Forbes
f58eabe667
fix base cycling (and free mcv logic) for cnc
2010-10-15 18:51:25 +13:00
Chris Forbes
86695dfe29
#299 Updated version of 'The Sentinel' 1v1 map
2010-10-15 18:48:39 +13:00
Caleb Anderson
a904047a16
Toggle-able teamchat on shift-enter
2010-10-15 18:07:36 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00