psydev
2bd9e23650
silo capacity inc. 1500 -> 2000
2013-04-15 17:22:26 -07:00
psydev
49d4c2e66f
outpost cost reduced 1000 -> 700
2013-04-15 17:18:45 -07:00
psydev
e8c4e913a3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 17:14:37 -07:00
psydev
9ec49d8a2b
refinery capacity reduced from 3000 -> 2000
2013-04-15 17:11:09 -07:00
psydev
6a2ce922b0
removed bib from silo
2013-04-15 17:10:24 -07:00
psydev
6baf7dbf24
missile tank HP lowered to 90
2013-04-15 17:09:03 -07:00
psydev
2c561b220c
added FireDelay to artillery units
2013-04-15 17:05:26 -07:00
psydev
1a816e73c3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:42:56 -07:00
psydev
f8771d8300
mcv.starport requires heavy -- harkonnen
2013-04-15 16:41:02 -07:00
psydev
57d812c78d
mcv.starport requires heavy -- ordos
2013-04-15 16:40:33 -07:00
psydev
03861d3fbe
mcv.starport requires heavy -- atreides
2013-04-15 16:39:59 -07:00
psydev
91e5a8ba04
shroud removed! :)
2013-04-15 16:12:31 -07:00
psydev
ec50df79f7
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:09:23 -07:00
psydev
6e0ab1f955
increased mcv and harvester speed from 6 -> 7
2013-04-15 16:03:22 -07:00
psydev
8488a7980f
lower power use of repair pad
2013-04-15 16:00:59 -07:00
psydev
a6238b2da0
change prereq of mcv
2013-04-15 15:59:50 -07:00
psydev
8b498d93b6
rocket turret visual range increased
2013-04-15 15:54:55 -07:00
psydev
4a26ad7c30
gun turret visual range increased
2013-04-15 15:52:34 -07:00
psydev
a2097b7640
fixed typo in queue build speed
2013-04-15 15:51:01 -07:00
psydev
1819be392d
remove mcv prereq
2013-04-15 15:49:42 -07:00
psydev
cec2033274
remove prereqs for combat tank, mcv
2013-04-15 15:48:48 -07:00
psydev
5b199ce7ea
removed prerequisites for combat tank, trike
2013-04-15 15:47:21 -07:00
Matthias Mailänder
eee36c90b5
Merge pull request #3071 from psydev/bleed
...
Dune 2000 balancing
2013-04-15 05:58:15 -07:00
Matthias Mailänder
b7b8177b99
Merge pull request #3063 from pchote/repairable-bridges
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Repairable bridges, closes #2619
2013-04-15 05:49:56 -07:00
psydev
ce26750051
remove high-tech as pre-requisite for Missile Tank
2013-04-15 05:47:22 -07:00
psydev
d08af21df2
increase turret sight/detection range
2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4
make starport faster in exchange for costing more
2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e
fix combat tank to have no pre-reqs
2013-04-15 05:34:24 -07:00
Matthias Mailänder
f71dbca8e7
removed blood splatter idle animation for d2k rifle infantry
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
...
d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
...
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
psydev
89fc587731
fix siege tank, combat, trike again
2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1
fixed trikes, unit stats.
2013-04-15 03:07:25 -07:00
psydev
357b6a8e77
changed unit costs at starport; fix starport
2013-04-15 02:54:59 -07:00
psydev
2e31f9318c
modified custom pre-requisites for buildings
2013-04-15 02:40:56 -07:00
psydev
953bda65de
changed cost of various structures.
...
money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
2013-04-14 23:34:28 -07:00
psydev
9728992997
re-ordered structures list
2013-04-14 23:27:19 -07:00
psydev
264ffcba32
Gave buildings except turrets AutoTargetIgnore
...
Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
2013-04-14 17:38:02 -07:00
psydev
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
2013-04-14 15:59:01 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
e0697771a5
(reset spice bloom for now) & refinery tickrate
2013-04-13 19:31:28 -07:00
psydev
03504c28f9
slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:14:58 -07:00
psydev
7c062a7f45
removed bib from towers
2013-04-13 09:36:55 -07:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
...
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00