Scott_NZ
5c688370ed
Add difficulty options to Allies 04
2013-01-08 22:44:03 +13:00
Scott_NZ
d3ede583c2
Make OILB trivial too
2013-01-08 22:44:01 +13:00
Scott_NZ
cda871d2eb
Add missing colon
2013-01-08 22:44:01 +13:00
Scott_NZ
2ea3b77b7a
Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
2013-01-08 22:44:00 +13:00
Scott_NZ
3ab04e4c30
Fix crash with patrols. Add more room for the Allied base
2013-01-08 22:44:00 +13:00
Scott_NZ
3b2190d720
Fixed the supply truck not being able to carry 2 passengers
2013-01-08 22:44:00 +13:00
Scott_NZ
b3691dcce9
Add base guard, hind and second objective
2013-01-08 22:44:00 +13:00
Scott_NZ
722bc00c9b
Add checkpoint at the large base
2013-01-08 22:43:59 +13:00
Scott_NZ
54feab66e0
Add hijackable truck to Allies 04
2013-01-08 22:43:59 +13:00
Scott_NZ
fda897c69e
Add more patrols
2013-01-08 22:43:58 +13:00
Scott_NZ
31d3616b8d
Actually add the Allies 04 script. Also we have dog patrols now
2013-01-08 22:43:58 +13:00
Scott_NZ
eb6bab36a0
Begin Allies 04 script
2013-01-08 22:43:58 +13:00
Scott_NZ
81f9798307
More mapping of Allies 04
2013-01-08 22:43:58 +13:00
Scott_NZ
d1dafd5782
More Allies 04 mapping
2013-01-08 22:43:57 +13:00
Scott_NZ
54916cc548
Add Easy difficulty to Allies 03
2013-01-08 22:43:55 +13:00
Scott_NZ
9a9c5911a6
Hard difficulty for allies 03
2013-01-08 22:43:54 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
eecc002236
More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
2013-01-08 22:42:49 +13:00
Scott_NZ
edd1138556
Use classic RA country colours in missions
2013-01-08 22:42:48 +13:00
Scott_NZ
14ed3ae816
Add paradropping at endgame in Allies 03
2013-01-08 22:42:47 +13:00
Scott_NZ
d5db9e88d4
Put bridge across water
2013-01-08 22:42:47 +13:00
Scott_NZ
f0a4fa7712
Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
2013-01-08 22:42:47 +13:00
Scott_NZ
51626bf0db
Outlined Allies 04 map
2013-01-08 22:42:46 +13:00
Scott_NZ
be6da2452a
Change Allies map types to Campaign
2013-01-08 22:42:46 +13:00
Scott_NZ
a5141f9908
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08
Allies 02 SP mode bug fixes
2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227
Make Allies 02 work in SP mode
2013-01-08 22:42:38 +13:00
Scott_NZ
65e78ca8b0
Additional ore mines
2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1
Have the mggs come offmap, we don't want the player building too many.
2013-01-08 22:42:37 +13:00
Scott_NZ
400d94caba
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
2013-01-08 22:42:36 +13:00
Scott_NZ
e15c240a8f
Remove some old noise from the map
2013-01-08 22:42:35 +13:00
Scott_NZ
1f8fd404e5
Much better yak management. Map improvements.
2013-01-08 22:42:35 +13:00
Chris Forbes
d0aea18b3e
Added new map: "Bad Neighbors" from Nukem
2013-01-08 21:57:09 +13:00
Curtis Shmyr
79aa7901cf
Added RA map: ghost town
2013-01-08 20:11:22 +13:00
Kenny
e4ab86e6f9
Three new 5-player RA maps:
...
- The White Pentagon - snow based land/water map with minimal obstructions.
- Black Gold - Resource starved map with each starting position receiving 8 oil derricks.
- Texas Sea - Similar to Black Gold, but every starting position is on a tiny island.
2012-12-13 15:39:14 -08:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
...
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
6dceb30632
add 2 testmaps for desert tileset
2012-11-17 13:15:16 +01:00
Sunny Sproket
55ee1d41f3
Added "room-convergence" map
2012-11-13 09:38:26 +13:00
Chris Forbes
6ab4fda9a6
Balanced "Bombardment Islands" map (from czech army)
2012-11-13 09:26:59 +13:00
Curtis Shmyr
c14de26c07
Actually fixed RA map bomber-john
2012-11-04 10:27:45 -07:00
Curtis Shmyr
4160f08c6c
Fix bomber-john RA map crash #2439
2012-11-03 22:53:11 -06:00
NukemBro
8fb4fc9a14
Re-add RA map Chaos Canyon now with proper cordon - fixes #2432
2012-11-04 17:47:03 +13:00
Curtis Shmyr
5a0187e1db
Temporarily drop RA map chaos canyon
2012-11-04 17:47:03 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
5c1a982fdd
Remove evacuee buildings to stop the players building on the other side of the map
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
862dfb3275
Improvements to map layout
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00