Paul Chote
172e1eb295
Paratroopers, Spyplane.
2010-12-07 21:45:04 +13:00
Paul Chote
9e16eb513f
Reimplemented chronoshift. (still has desync)
2010-12-07 21:45:04 +13:00
Paul Chote
24b322053c
Fix ra shellmap; reimplement ra nuke.
2010-12-07 21:45:04 +13:00
Chris Forbes
3f47715c36
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
Paul Chote
fa84cfb26e
Rebalance Invulnerability and Chronoshift.
2010-12-01 18:43:12 +13:00
Paul Chote
240b26a265
Remove bogus WorldGameOver trait.
2010-11-28 09:54:29 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Chris Forbes
e01bf735d9
reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds
2010-11-06 19:51:57 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
c8dbed938a
Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby)
2010-11-01 17:55:30 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
28f79533eb
Customisable mcv crates
2010-10-14 19:27:43 +13:00
Bob
597dba8584
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
Chris Forbes
915e123956
add minimum ranges for mig/yak/ca/msub/hind/v2rl/arty
2010-10-06 18:05:31 +13:00
Chris Forbes
1390bb7428
ra: reduce parabombs charge to 1min
2010-10-06 17:32:04 +13:00
Chris Forbes
3c5b136216
ra: reduce nuke charge time 13min -> 9 min
2010-10-06 17:29:45 +13:00
Chris Forbes
477a21e782
fix 'minv/minp' showing up in tooltips
2010-10-05 17:58:30 +13:00
Chris Forbes
4dab4ed73f
reenable crates
2010-09-22 19:15:45 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00
Chris Forbes
317007f7ce
temporarily disable crates (stability problem)
2010-09-18 17:23:47 +12:00
Paul Chote
ad8038867d
PlayerProductionQueue -> ClassicProductionQueue.
2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524
Rename TechTreeCache -> TechTree
2010-09-18 11:28:48 +12:00
Paul Chote
ba09bbba8e
Remove TechLevel from special powers, and identify the performance problem.
2010-09-18 11:28:43 +12:00
Paul Chote
22861fca5a
Sanitize ProductionQueue and fix bugs in TechTreeCache.
...
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Paul Chote
9ea3a404a3
Tidy ra dir
2010-09-09 20:31:54 +12:00