Matthias Mailänder
2e7908366a
fixes #2465
...
gpsdot.shp shadow uses index 3
2012-11-13 09:26:59 +13:00
Scott_NZ
43e99bf9f5
Add heal animation for the heal crate
2012-10-02 21:52:42 +13:00
Scott_NZ
56f36e45db
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
Chris Forbes
65227c3c09
remove nuke crate
2012-09-24 21:03:33 +12:00
Matthias Mailänder
9ce8c90d25
added Harissons high-quality temperate terrain expansion
...
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
...
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
...
Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
earthpig
e7a8cdf951
Normal AI: Gone.
...
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
b88a32759c
fixed #800 - infantry can walk on AT mines
2011-11-01 22:16:35 +13:00
Nukem
d2740847cf
new AI configuration -- supports 3 difficulty levels
2011-10-11 08:06:06 +13:00
Curtis S
7306f92d22
1159: Implemented Nukem's RA AI rules
2011-09-10 22:42:44 -06:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
5a9cb18881
fix #1070 ; allow GiveCashCrateAction to generate a cashtick
2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
Chris Forbes
a635e8a4d8
add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
2011-07-17 17:55:53 +12:00
Chris Forbes
4c36403b75
783 fixed -- mines are visible to spec and allies now
2011-05-22 20:41:36 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac
Mission Accomplished / Lost notifications (cnc + ra)
2011-05-22 18:41:28 +12:00
Mike Bundy
bcbac667db
Changes how GPS is watched. Changes GPS ability.
2011-05-02 19:31:40 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Chris Forbes
d9881885aa
fix bots getting stuck in ra
2011-03-05 13:10:43 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
b134ba41f4
Convert Waypoints to actors
2011-02-11 21:50:11 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Paul Chote
7693f3d16a
Craters and scorches smoke.
2011-02-05 09:19:31 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Paul Chote
6c14b78b7c
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
2011-01-27 20:50:00 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Chris Forbes
68e8565561
reduce size of attack forces to reduce base blockages
2010-12-23 08:42:45 +13:00
Chris Forbes
92e6570f50
fix a crash, add a normal bot (harder)
2010-12-23 08:42:45 +13:00
Chris Forbes
29fbeb2c5d
add enumeration of bots
2010-12-23 08:42:43 +13:00
Paul Chote
f5bffc4da9
Restore sane timings.
2010-12-07 22:19:58 +13:00
Paul Chote
48b7cdad44
InfiltrateForSupportPower / Sonar pulse.
2010-12-07 22:00:20 +13:00
Paul Chote
c7500084df
Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
2010-12-07 21:50:33 +13:00
Paul Chote
c465a58976
Sonar Pulse power. It still doesn't do anything.
2010-12-07 21:49:26 +13:00
Paul Chote
6b05b2c2f0
Iron Curtain.
2010-12-07 21:45:04 +13:00
Paul Chote
cd10fb1db0
GPS Satellite.
2010-12-07 21:45:04 +13:00