psydev
e46498d77f
increased raider trike cost & hp
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Increased raider trike cost to differentiate it... (Been increasing its strength a bit). Raised HP a bit to compensate.
2013-04-15 18:04:20 -07:00
psydev
bc93081b98
ordos raider rike trike damage inreased vs heavy
2013-04-15 17:59:39 -07:00
psydev
20fb4353f5
quad refurbish; turretgun range increase
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quad damage divided into two bursted missiles
quad designed to attack heavy armor now
quad range increased to 7 (but sight range only 6)
turretgun range increased to 7 to compensate
quad burst delay added.
2013-04-15 17:52:18 -07:00
psydev
25b731cb50
increased damage of trikes vs. heavy 10% to 20%
2013-04-15 17:37:27 -07:00
psydev
3bb1a27d6f
mcv and harv hp increased 600 -> 700
2013-04-15 17:30:44 -07:00
psydev
5804e3908a
Increased ROF of turrets
2013-04-15 17:28:38 -07:00
psydev
2bd9e23650
silo capacity inc. 1500 -> 2000
2013-04-15 17:22:26 -07:00
psydev
49d4c2e66f
outpost cost reduced 1000 -> 700
2013-04-15 17:18:45 -07:00
psydev
e8c4e913a3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 17:14:37 -07:00
psydev
9ec49d8a2b
refinery capacity reduced from 3000 -> 2000
2013-04-15 17:11:09 -07:00
psydev
6a2ce922b0
removed bib from silo
2013-04-15 17:10:24 -07:00
psydev
6baf7dbf24
missile tank HP lowered to 90
2013-04-15 17:09:03 -07:00
psydev
2c561b220c
added FireDelay to artillery units
2013-04-15 17:05:26 -07:00
psydev
c776f8a1e2
rocket tank ROF inc.
2013-04-15 17:03:22 -07:00
psydev
79278c59a8
artillery-minrange=2, vs. wood=50%
2013-04-15 16:55:25 -07:00
psydev
1a816e73c3
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:42:56 -07:00
psydev
f8771d8300
mcv.starport requires heavy -- harkonnen
2013-04-15 16:41:02 -07:00
psydev
57d812c78d
mcv.starport requires heavy -- ordos
2013-04-15 16:40:33 -07:00
psydev
03861d3fbe
mcv.starport requires heavy -- atreides
2013-04-15 16:39:59 -07:00
psydev
494481c7e5
changed missile artillery
2013-04-15 16:33:33 -07:00
psydev
de683ea9a2
changed artillery
2013-04-15 16:30:17 -07:00
psydev
655038fa2c
e1 vs. light inc. 30% -> 40%
...
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
91e5a8ba04
shroud removed! :)
2013-04-15 16:12:31 -07:00
psydev
ec50df79f7
Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
2013-04-15 16:09:23 -07:00
psydev
bffdec2252
e1 vs. heavy 15% -> 20%
2013-04-15 16:08:16 -07:00
psydev
6e0ab1f955
increased mcv and harvester speed from 6 -> 7
2013-04-15 16:03:22 -07:00
psydev
8488a7980f
lower power use of repair pad
2013-04-15 16:00:59 -07:00
psydev
a6238b2da0
change prereq of mcv
2013-04-15 15:59:50 -07:00
psydev
8b498d93b6
rocket turret visual range increased
2013-04-15 15:54:55 -07:00
psydev
4a26ad7c30
gun turret visual range increased
2013-04-15 15:52:34 -07:00
psydev
a2097b7640
fixed typo in queue build speed
2013-04-15 15:51:01 -07:00
psydev
1819be392d
remove mcv prereq
2013-04-15 15:49:42 -07:00
psydev
cec2033274
remove prereqs for combat tank, mcv
2013-04-15 15:48:48 -07:00
psydev
5b199ce7ea
removed prerequisites for combat tank, trike
2013-04-15 15:47:21 -07:00
Scott_NZ
e6507b6acf
Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d
Increased mammoth tank turret ROT from 1 to 2
2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862
Increased price of ctnk to 1350
2013-04-16 02:27:33 +12:00
Scott_NZ
6d0d7ca764
Buff mechanic repair from -10 to -13
2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441
Buff medium tank 90MM damage from 30 to 40
2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1
Buff ctnk and ttnk HP values to 400
2013-04-16 02:27:33 +12:00
Matthias Mailänder
eee36c90b5
Merge pull request #3071 from psydev/bleed
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Dune 2000 balancing
2013-04-15 05:58:15 -07:00
psydev
72553ae388
reduced tank & quad dmg. vs wood & concrete
...
buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
Matthias Mailänder
b7b8177b99
Merge pull request #3063 from pchote/repairable-bridges
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Repairable bridges, closes #2619
2013-04-15 05:49:56 -07:00
psydev
ce26750051
remove high-tech as pre-requisite for Missile Tank
2013-04-15 05:47:22 -07:00
psydev
d47d541bba
increase spread of turrets; gun dmg vs infantry
2013-04-15 05:44:49 -07:00
psydev
d08af21df2
increase turret sight/detection range
2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4
make starport faster in exchange for costing more
2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e
fix combat tank to have no pre-reqs
2013-04-15 05:34:24 -07:00
psydev
8579f83e63
updated two maps, dune_boogie & dead_in_motion rdx
2013-04-15 05:30:19 -07:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00